Lines Matching refs:slope

118 std::vector<Vec4> genVertices (const VkPrimitiveTopology topology, const Vec4& offset, const float slope)
132 vertices.push_back(offset + Vec4(0.0f, 0.0f, slope/2.0f + z, w));
134 vertices.push_back(offset + Vec4( hp, -hp, slope + z, w));
136 vertices.push_back(offset + Vec4( hp, hp, slope + z, w));
141 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0
142 vertices.push_back(offset + Vec4( p, p, slope + z, w));
143 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1
144 vertices.push_back(offset + Vec4( p, -p, slope + z, w));
151 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0
154 vertices.push_back(offset + Vec4( p, p, slope + z, w));
155 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1
158 vertices.push_back(offset + Vec4( p, -p, slope + z, w));
165 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0
166 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1
173 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // line 0
174 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // line 1
180 vertices.push_back(offset + Vec4( p, -p, slope + z, w));
184 vertices.push_back(offset + Vec4( p, p, slope + z, w));
185 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 1
189 vertices.push_back(offset + Vec4( p, -p, slope + z, w));
197 vertices.push_back(offset + Vec4( p, p, slope + z, w));
199 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 1
206 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 0
207 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1
215 vertices.push_back(offset + Vec4( p, -p, slope + z, w)); // triangle 0
217 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1
222 vertices.push_back(offset + Vec4( p, -p, slope + z, w));
225 vertices.push_back(offset + Vec4( p, p, slope + z, w)); // triangle 1