Lines Matching defs:readInFragmentShader
1034 const bool readInFragmentShader;
1049 , readInFragmentShader (readInFragmentShader_)
1095 if (!caseDef.readInFragmentShader)
1115 if (!caseDef.readInFragmentShader)
1169 if (!caseDef.readInFragmentShader)
1191 if (!caseDef.readInFragmentShader)
1296 if (!caseDef.readInFragmentShader)
1319 if (!caseDef.readInFragmentShader)
1348 if (caseDef.readInFragmentShader)
1359 if (caseDef.readInFragmentShader)
1458 // Cull is set to > 0.75 in the shader if caseDef.readInFragmentShader is false
1460 const IVec2 cullRegion = (caseDef.readInFragmentShader || caseDef.numCullDistances == 0) ? IVec2(0.0f, 0.0f) : IVec2(barsCulled, RENDER_SIZE);
1464 const bool fragColorsOk = caseDef.readInFragmentShader ? checkFragColors(drawContext.getColorPixels(), clipRegion, caseDef.numClipDistances / 2, caseDef.numCullDistances > 0) : true;
1796 bool readInFragmentShader;
1834 CaseDefinition(topology, numClipPlanes, numCullPlanes, useTessellation, useGeometry, dynamicIndexing, fragmentShaderReads[fragmentShaderReadNdx].readInFragmentShader));