Lines Matching refs:channelMask
352 const BVec4& channelMask,
373 const bool result = !(anyNotEqual(logicalAnd(lessThanEqual(absDiff(resColor, refColor), threshold.vec4), channelMask), channelMask));
378 s << "Ref:" << refColor << " Mask:" << channelMask << " Threshold:" << threshold.vec4 << " Color:" << resColor;
398 const bool result = !(anyNotEqual(logicalAnd(lessThanEqual(absDiff(resColor, refColor), threshold64), channelMask), channelMask));
403 s << "Ref:" << refColor << " Mask:" << channelMask << " Threshold:" << threshold64 << " Color:" << resColor;
423 const bool result = !(anyNotEqual(logicalAnd(lessThanEqual(absDiff(resColor, refColor), threshold64), channelMask), channelMask));
428 s << "Ref:" << refColor << " Mask:" << channelMask << " Threshold:" << threshold64 << " Color:" << resColor;
450 const bool result = !(calcFloatDiff(resColor[ndx], refColor[ndx]) > threshold.ivec4[ndx] && channelMask[ndx]);
460 s << "Ref:" << refColor << " Mask:" << channelMask << " Threshold:" << thresholdVec4 << " Color:" << resColor;
1393 const BVec4 channelMask = getTextureFormatChannelMask(format);
1465 if (!comparePixelToColorClearValue(pixelBufferAccess, x, y, z, *pColorValue, message, threshold, channelMask, channelClass))