Lines Matching refs:structCopy
1423 StructType structCopy;
1424 deMemset(&structCopy, 0, sizeof(StructType));
1426 auto* structBase = reinterpret_cast<StructureBase*>(&structCopy);
1443 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceVulkan11Features, multiview));
1450 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceVulkan11Features, variablePointersStorageBuffer));
1460 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceRayTracingPipelineFeaturesKHR, rayTracingPipelineShaderGroupHandleCaptureReplay));
1472 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceMultiviewFeatures, multiview));
1491 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT, shaderImageInt64Atomics));
1501 auto *memberPtr = reinterpret_cast<VkBool32 *>(reinterpret_cast<deUint8 *>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceShaderAtomicFloatFeaturesEXT, shaderImageFloat32Atomics));
1508 auto *memberPtr = reinterpret_cast<VkBool32 *>(reinterpret_cast<deUint8 *>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceShaderAtomicFloatFeaturesEXT, shaderImageFloat32AtomicAdd));
1519 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT, shaderImageFloat32AtomicMinMax));
1526 *reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + features[featureNdx].offset) = VK_TRUE;
1540 &structCopy, // pNext