Lines Matching refs:memberPtr

1443 				auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceVulkan11Features, multiview));
1444 *memberPtr = VK_TRUE;
1450 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceVulkan11Features, variablePointersStorageBuffer));
1451 *memberPtr = VK_TRUE;
1460 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceRayTracingPipelineFeaturesKHR, rayTracingPipelineShaderGroupHandleCaptureReplay));
1461 *memberPtr = VK_TRUE;
1472 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceMultiviewFeatures, multiview));
1473 *memberPtr = VK_TRUE;
1491 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT, shaderImageInt64Atomics));
1492 *memberPtr = VK_TRUE;
1501 auto *memberPtr = reinterpret_cast<VkBool32 *>(reinterpret_cast<deUint8 *>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceShaderAtomicFloatFeaturesEXT, shaderImageFloat32Atomics));
1502 *memberPtr = VK_TRUE;
1508 auto *memberPtr = reinterpret_cast<VkBool32 *>(reinterpret_cast<deUint8 *>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceShaderAtomicFloatFeaturesEXT, shaderImageFloat32AtomicAdd));
1509 *memberPtr = VK_TRUE;
1519 auto* memberPtr = reinterpret_cast<VkBool32*>(reinterpret_cast<deUint8*>(&structCopy) + SAFE_OFFSET(StructType, VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT, shaderImageFloat32AtomicMinMax));
1520 *memberPtr = VK_TRUE;