Lines Matching refs:isSet
2559 const bool hasTesc = (tessellationControlShader.isSet() || tescShaderModuleId.ptr);
2560 const bool hasTese = (tessellationEvalShader.isSet() || teseShaderModuleId.ptr);
2561 const bool hasGeom = (geometryShader.isSet() || geomShaderModuleId.ptr);
2594 if (!vertexShader.isSet())
2618 if (!tessellationControlShader.isSet())
2643 if (!tessellationEvalShader.isSet())
2668 if (!geometryShader.isSet())
2787 const bool hasTask = (taskShader.isSet());
2973 const bool hasFrag = (fragmentShader.isSet() || fragmentShaderModuleId.ptr);
2999 if (!fragmentShader.isSet())
3168 if (m_internalData->tessellationControlShader.isSet())
3170 if (m_internalData->geometryShader.isSet())
3172 if (m_internalData->fragmentShader.isSet())
3179 if (m_internalData->geometryShader.isSet())
3181 if (m_internalData->fragmentShader.isSet())
3186 if (m_internalData->fragmentShader.isSet())
3191 if (m_internalData->meshShader.isSet())
3193 if (m_internalData->fragmentShader.isSet())
3198 if (m_internalData->fragmentShader.isSet())
3270 if (other.isSet() && shaderCreateInfo.setLayoutCount == 0)
3275 if (other.isSet() && shaderCreateInfo.pushConstantRangeCount == 0)
3287 if (m_internalData->vertexShader.isSet())
3289 if (m_internalData->tessellationControlShader.isSet())
3291 if (m_internalData->tessellationEvaluationShader.isSet())
3293 if (m_internalData->geometryShader.isSet())
3295 if (m_internalData->fragmentShader.isSet())
3297 if (m_internalData->taskShader.isSet())
3299 if (m_internalData->meshShader.isSet())
3302 if (!m_internalData->taskShader.isSet())
3309 if (m_internalData->vertexShader.isSet())
3311 if (m_internalData->tessellationControlShader.isSet())
3313 if (m_internalData->tessellationEvaluationShader.isSet())
3315 if (m_internalData->geometryShader.isSet())
3317 if (m_internalData->fragmentShader.isSet())
3319 if (m_internalData->taskShader.isSet())
3321 if (m_internalData->meshShader.isSet())
3889 const bool meshOrTask = m_internalData->meshShader.isSet() || m_internalData->taskShader.isSet();
3890 const bool tese = m_internalData->tessellationEvaluationShader.isSet();