Lines Matching defs:end
254 // attach new structure at the end
1351 void RenderPassWrapper::end (const DeviceInterface& vk, const VkCommandBuffer commandBuffer) const
2002 return std::find(deviceExtensions.begin(), deviceExtensions.end(), ext) != deviceExtensions.end();
2176 DE_ASSERT( de::contains(vertexInputStates.begin(), vertexInputStates.end(), dynState)
2177 || de::contains(preRastStates.begin(), preRastStates.end(), dynState)
2178 || de::contains(fragShaderStates.begin(), fragShaderStates.end(), dynState)
2179 || de::contains(fragOutputStates.begin(), fragOutputStates.end(), dynState));
2185 std::set_intersection(vertexInputStates.begin(), vertexInputStates.end(), dynamicStates.begin(), dynamicStates.end(), std::inserter(intersectedStates, intersectedStates.end()));
2188 std::set_intersection(preRastStates.begin(), preRastStates.end(), dynamicStates.begin(), dynamicStates.end(), std::inserter(intersectedStates, intersectedStates.end()));
2191 std::set_intersection(fragShaderStates.begin(), fragShaderStates.end(), dynamicStates.begin(), dynamicStates.end(), std::inserter(intersectedStates, intersectedStates.end()));
2194 std::set_intersection(fragOutputStates.begin(), fragOutputStates.end(), dynamicStates.begin(), dynamicStates.end(), std::inserter(intersectedStates, intersectedStates.end()));
2196 const std::vector<VkDynamicState> returnedStates (begin(intersectedStates), end(intersectedStates));
3477 dynamicStates.erase(std::remove(dynamicStates.begin(), dynamicStates.end(), vk::VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT), dynamicStates.end());
3479 dynamicStates.erase(std::remove(dynamicStates.begin(), dynamicStates.end(), vk::VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT), dynamicStates.end());
3482 dynamicStates.erase(std::remove(dynamicStates.begin(), dynamicStates.end(), vk::VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT), dynamicStates.end());
3483 dynamicStates.erase(std::remove(dynamicStates.begin(), dynamicStates.end(), vk::VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT), dynamicStates.end());
3487 dynamicStates.erase(std::remove(dynamicStates.begin(), dynamicStates.end(), vk::VK_DYNAMIC_STATE_VERTEX_INPUT_EXT), dynamicStates.end());
3488 dynamicStates.erase(std::remove(dynamicStates.begin(), dynamicStates.end(), vk::VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT), dynamicStates.end());
3491 dynamicStates.erase(std::remove(dynamicStates.begin(), dynamicStates.end(), pointerToCreateInfo->pDynamicState->pDynamicStates[i]), dynamicStates.end());
3878 return std::find(m_internalData->shaderObjectDynamicStates.begin(), m_internalData->shaderObjectDynamicStates.end(), dynamicState) != m_internalData->shaderObjectDynamicStates.end();