Lines Matching refs:pFeatures

904 VKAPI_ATTR void VKAPI_CALL getPhysicalDeviceFeatures (VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures* pFeatures)
909 pFeatures->robustBufferAccess = VK_TRUE;
910 pFeatures->fullDrawIndexUint32 = VK_TRUE;
911 pFeatures->imageCubeArray = VK_TRUE;
912 pFeatures->independentBlend = VK_TRUE;
913 pFeatures->geometryShader = VK_TRUE;
914 pFeatures->tessellationShader = VK_TRUE;
915 pFeatures->sampleRateShading = VK_TRUE;
916 pFeatures->dualSrcBlend = VK_TRUE;
917 pFeatures->logicOp = VK_TRUE;
918 pFeatures->multiDrawIndirect = VK_TRUE;
919 pFeatures->drawIndirectFirstInstance = VK_TRUE;
920 pFeatures->depthClamp = VK_TRUE;
921 pFeatures->depthBiasClamp = VK_TRUE;
922 pFeatures->fillModeNonSolid = VK_TRUE;
923 pFeatures->depthBounds = VK_TRUE;
924 pFeatures->wideLines = VK_TRUE;
925 pFeatures->largePoints = VK_TRUE;
926 pFeatures->alphaToOne = VK_TRUE;
927 pFeatures->multiViewport = VK_TRUE;
928 pFeatures->samplerAnisotropy = VK_TRUE;
929 pFeatures->textureCompressionETC2 = VK_TRUE;
930 pFeatures->textureCompressionASTC_LDR = VK_TRUE;
931 pFeatures->textureCompressionBC = VK_TRUE;
932 pFeatures->occlusionQueryPrecise = VK_TRUE;
933 pFeatures->pipelineStatisticsQuery = VK_TRUE;
934 pFeatures->vertexPipelineStoresAndAtomics = VK_TRUE;
935 pFeatures->fragmentStoresAndAtomics = VK_TRUE;
936 pFeatures->shaderTessellationAndGeometryPointSize = VK_TRUE;
937 pFeatures->shaderImageGatherExtended = VK_TRUE;
938 pFeatures->shaderStorageImageExtendedFormats = VK_TRUE;
939 pFeatures->shaderStorageImageMultisample = VK_TRUE;
940 pFeatures->shaderStorageImageReadWithoutFormat = VK_TRUE;
941 pFeatures->shaderStorageImageWriteWithoutFormat = VK_TRUE;
942 pFeatures->shaderUniformBufferArrayDynamicIndexing = VK_TRUE;
943 pFeatures->shaderSampledImageArrayDynamicIndexing = VK_TRUE;
944 pFeatures->shaderStorageBufferArrayDynamicIndexing = VK_TRUE;
945 pFeatures->shaderStorageImageArrayDynamicIndexing = VK_TRUE;
946 pFeatures->shaderClipDistance = VK_TRUE;
947 pFeatures->shaderCullDistance = VK_TRUE;
948 pFeatures->shaderFloat64 = VK_TRUE;
949 pFeatures->shaderInt64 = VK_TRUE;
950 pFeatures->shaderInt16 = VK_TRUE;
951 pFeatures->shaderResourceResidency = VK_TRUE;
952 pFeatures->shaderResourceMinLod = VK_TRUE;
953 pFeatures->sparseBinding = VK_TRUE;
954 pFeatures->sparseResidencyBuffer = VK_TRUE;
955 pFeatures->sparseResidencyImage2D = VK_TRUE;
956 pFeatures->sparseResidencyImage3D = VK_TRUE;
957 pFeatures->sparseResidency2Samples = VK_TRUE;
958 pFeatures->sparseResidency4Samples = VK_TRUE;
959 pFeatures->sparseResidency8Samples = VK_TRUE;
960 pFeatures->sparseResidency16Samples = VK_TRUE;
961 pFeatures->sparseResidencyAliased = VK_TRUE;
962 pFeatures->variableMultisampleRate = VK_TRUE;
963 pFeatures->inheritedQueries = VK_TRUE;