Lines Matching defs:index
77 // index is needed. Since that index is accessed every time a test requests shader
89 // index points into a offset of its child list. Children for each node are stored
92 // If word contains one or more trailing 0 bytes, index denotes the binary index
93 // instead of index of the child list.
98 deUint32 index; //!< Binary index if word ends with 0 bytes, or index of first child node otherwise.
193 deUint32 index;
198 , index (index_)
211 void insert (const ProgramBinary* binary, deUint32 index);
236 void addBinary (deUint32 index, const ProgramBinary& binary);