Lines Matching refs:isExtensionSupported
133 isExtensionSupported("GL_OES_geometry_point_size") || isExtensionSupported("GL_EXT_geometry_point_size");
134 m_is_tessellation_shader_point_size_supported = isExtensionSupported("GL_OES_tessellation_point_size") ||
135 isExtensionSupported("GL_EXT_tessellation_point_size");
136 m_is_viewport_array_supported = isExtensionSupported("GL_OES_viewport_array");
137 m_is_texture_float_linear_supported = isExtensionSupported("GL_OES_texture_float_linear");
155 m_is_geometry_shader_extension_supported = isExtensionSupported("GL_OES_geometry_shader");
156 m_is_geometry_shader_point_size_supported = isExtensionSupported("GL_OES_geometry_point_size");
157 m_is_gpu_shader5_supported = isExtensionSupported("GL_OES_gpu_shader5");
158 m_is_tessellation_shader_supported = isExtensionSupported("GL_OES_tessellation_shader");
159 m_is_tessellation_shader_point_size_supported = isExtensionSupported("GL_OES_tessellation_point_size");
160 m_is_texture_cube_map_array_supported = isExtensionSupported("GL_OES_texture_cube_map_array");
161 m_is_texture_border_clamp_supported = isExtensionSupported("GL_OES_texture_border_clamp");
162 m_is_texture_buffer_supported = isExtensionSupported("GL_OES_texture_buffer");
169 m_is_geometry_shader_extension_supported = isExtensionSupported("GL_EXT_geometry_shader");
170 m_is_geometry_shader_point_size_supported = isExtensionSupported("GL_EXT_geometry_point_size");
171 m_is_gpu_shader5_supported = isExtensionSupported("GL_EXT_gpu_shader5");
172 m_is_tessellation_shader_supported = isExtensionSupported("GL_EXT_tessellation_shader");
173 m_is_tessellation_shader_point_size_supported = isExtensionSupported("GL_EXT_tessellation_point_size");
174 m_is_texture_cube_map_array_supported = isExtensionSupported("GL_EXT_texture_cube_map_array");
175 m_is_texture_border_clamp_supported = isExtensionSupported("GL_EXT_texture_border_clamp");
176 m_is_texture_buffer_supported = isExtensionSupported("GL_EXT_texture_buffer");
177 m_is_fragment_shading_rate_supported = isExtensionSupported("GL_EXT_fragment_shading_rate");
179 isExtensionSupported("GL_EXT_fragment_shading_rate_primitive");
181 isExtensionSupported("GL_EXT_fragment_shading_rate_attachment");
185 m_is_shader_image_atomic_supported = isExtensionSupported("GL_OES_shader_image_atomic");
187 isExtensionSupported("GL_OES_texture_storage_multisample_2d_array");
188 m_is_viewport_array_supported = isExtensionSupported("GL_OES_viewport_array");
189 m_is_multiview_ovr_supported = isExtensionSupported("GL_OVR_multiview");
190 m_is_texture_float_linear_supported = isExtensionSupported("GL_OES_texture_float_linear");
334 bool TestCaseBase::isExtensionSupported(const std::string& extName) const
1050 if (isExtensionSupported("GL_OES_tessellation_point_size"))
1054 else if (isExtensionSupported("GL_EXT_tessellation_point_size"))
1067 if (isExtensionSupported("GL_OES_geometry_point_size"))
1071 else if (isExtensionSupported("GL_EXT_geometry_point_size"))