Lines Matching full:param

51  * @param context       Test context
52 * @param name Test case's name
53 * @param description Test case's description
283 * @param seed - seed for the random generator
291 * @param max - the value that is the upper boundary for the returned random numbers
330 * @param extName: The name of the extension
391 * @param po_id Program handle
392 * @param out_has_compilation_failed Deref will be set to true, if shader compilation
395 * @param sh_stages Shader stages
398 * @param sh_id Shader handle. 0 means "skip"
399 * @param sh_parts Number of shader source code parts.
401 * @param sh_code Shader source code.
518 * @param po_id ID of program object
519 * @param sh1_shader_id ID of first shader to configure.
520 * @param n_sh1_body_parts Number of elements of @param sh1_body_parts array.
521 * @param sh1_body_parts Pointer to array of strings to make up first shader's body.
539 * @param po_id ID of program object
540 * @param sh1_shader_id ID of first shader to configure.
541 * @param n_sh1_body_parts Number of elements of @param sh1_body_parts array.
542 * @param sh1_body_parts Pointer to array of strings to make up first shader's body.
544 * @param sh2_shader_id ID of second shader to configure.
545 * @param n_sh2_body_parts Number of elements of @param sh2_body_parts array.
546 * @param sh2_body_parts Pointer to array of strings to make up second shader's body.
567 * @param po_id ID of program object
568 * @param sh1_shader_id ID of first shader to configure.
569 * @param n_sh1_body_parts Number of elements of @param sh1_body_parts array.
570 * @param sh1_body_parts Pointer to array of strings to make up first shader's body.
572 * @param sh2_shader_id ID of second shader to configure.
573 * @param n_sh2_body_parts Number of elements of @param sh2_body_parts array.
574 * @param sh2_body_parts Pointer to array of strings to make up second shader's body.
576 * @param sh3_shader_id ID of third shader to configure.
577 * @param n_sh3_body_parts Number of elements of @param sh3_body_parts array.
578 * @param sh3_body_parts Pointer to array of strings to make up third shader's body.
580 * @param has_compilation_failed Deref will be set to true if shader compilation failed,
603 * @param po_id ID of program object
604 * @param sh1_shader_id ID of first shader to configure.
605 * @param n_sh1_body_parts Number of elements of @param sh1_body_parts array.
606 * @param sh1_body_parts Pointer to array of strings to make up first shader's body.
608 * @param sh2_shader_id ID of second shader to configure.
609 * @param n_sh2_body_parts Number of elements of @param sh2_body_parts array.
610 * @param sh2_body_parts Pointer to array of strings to make up second shader's body.
612 * @param sh3_shader_id ID of third shader to configure.
613 * @param n_sh3_body_parts Number of elements of @param sh3_body_parts array.
614 * @param sh3_body_parts Pointer to array of strings to make up third shader's body.
616 * @param sh4_shader_id ID of fourth shader to configure.
617 * @param n_sh4_body_parts Number of elements of @param sh4_body_parts array.
618 * @param sh4_body_parts Pointer to array of strings to make up fourth shader's body.
643 * @param po_id ID of program object
644 * @param sh1_shader_id ID of first shader to configure.
645 * @param n_sh1_body_parts Number of elements of @param sh1_body_parts array.
646 * @param sh1_body_parts Pointer to array of strings to make up first shader's body.
648 * @param sh2_shader_id ID of second shader to configure.
649 * @param n_sh2_body_parts Number of elements of @param sh2_body_parts array.
650 * @param sh2_body_parts Pointer to array of strings to make up second shader's body.
652 * @param sh3_shader_id ID of third shader to configure.
653 * @param n_sh3_body_parts Number of elements of @param sh3_body_parts array.
654 * @param sh3_body_parts Pointer to array of strings to make up third shader's body.
656 * @param sh4_shader_id ID of fourth shader to configure.
657 * @param n_sh4_body_parts Number of elements of @param sh4_body_parts array.
658 * @param sh4_body_parts Pointer to array of strings to make up fourth shader's body.
660 * @param sh5_shader_id ID of fifth shader to configure.
661 * @param n_sh5_body_parts Number of elements of @param sh5_body_parts array.
662 * @param sh5_body_parts Pointer to array of strings to make up fifth shader's body.
688 * @param buffer Image data
689 * @param x X coordinate of pixel
690 * @param y Y coordinate of pixel
691 * @param width Image width
692 * @param height Image height
693 * @param pixel_size Size of single pixel in bytes, eg. for RGBA8 it should be set to 4
694 * @param expected_red Expected value of red channel, default is 0
695 * @param expected_green Expected value of green channel, default is 0
696 * @param expected_blue Expected value of blue channel, default is 0
697 * @param expected_alpha Expected value of alpha channel, default is 0
767 * @param n_fs_body_parts Number of elements of @param fs_body_parts array.
768 * @param fs_body_parts Pointer to array of strings to make up fragment shader's body.
771 * @param n_gs_body_parts Number of elements of @param gs_body_parts array.
772 * @param gs_body_parts Pointer to array of strings to make up geometry shader's body.
775 * @param n_vs_body_parts Number of elements of @param vs_body_parts array.
776 * @param vs_body_parts Pointer to array of strings to make up vertex shader's body.
824 /** Retrieves source for a shader object with GLES id @param shader_id.
826 * @param shader_id GLES id of a shader object to retrieve source for.
848 * @param shader_id.
850 * @param shader_id GLES id of a shader object to retrieve compilation
861 * @param po_id.
863 * @param po_id GLES id of a program object to retrieve linking
874 * @param ppo_id.
876 * @param ppo_id GLES id of a pipeline object to retrieve validation
887 * @param id.
889 * @param is_compilation_info_log true if @param id is a GLES id of a shader object;
891 * @param id GLES id of a shader OR a program object to
947 * @param framebuffer_object_id FBO handle
948 * @param color_texture_id Texture handle
949 * @param texture_format Requested texture format, eg. GL_RGBA8
950 * @param texture_width Requested texture width
951 * @param texture_height Requested texture height
986 * @param framebuffer - GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER