Lines Matching defs:const
38 const char* TestCaseBase::m_boilerplate_vs_code = "${VERSION}\n"
47 const float TestCaseBase::m_epsilon_float = 0.0001f;
55 TestCaseBase::TestCaseBase(Context& context, const ExtParameters& extParam, const char* name, const char* description)
95 const glu::ContextType& context_type = m_context.getRenderContext().getType();
285 void TestCaseBase::randomSeed(const glw::GLuint seed)
294 glw::GLuint TestCaseBase::randomFormula(const glw::GLuint max)
296 static const glw::GLuint a = 11;
297 static const glw::GLuint b = 17;
334 bool TestCaseBase::isExtensionSupported(const std::string& extName) const
336 const std::vector<std::string>& extensions = m_context.getContextInfo().getExtensions();
347 std::string TestCaseBase::specializeShader(const unsigned int parts, const char* const* code) const
358 const glw::GLchar* const* shader_string)
360 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
363 const char* specialized_cstr = specialized.c_str();
406 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
419 const char* const* sh_code = va_arg(values, const char* const*);
429 const char* sh_merged_ptr = sh_merged_string.c_str();
527 const char* const* sh1_body_parts, bool* out_has_compilation_failed)
552 const char* const* sh1_body_parts, glw::GLuint sh2_shader_id,
553 unsigned int n_sh2_body_parts, const char* const* sh2_body_parts,
586 const char* const* sh1_body_parts, glw::GLuint sh2_shader_id,
587 unsigned int n_sh2_body_parts, const char* const* sh2_body_parts,
589 const char* const* sh3_body_parts, bool* out_has_compilation_failed)
624 const char* const* sh1_body_parts, glw::GLuint sh2_shader_id,
625 unsigned int n_sh2_body_parts, const char* const* sh2_body_parts,
627 const char* const* sh3_body_parts, glw::GLuint sh4_shader_id,
628 unsigned int n_sh4_body_parts, const char* const* sh4_body_parts,
668 const char* const* sh1_body_parts, glw::GLuint sh2_shader_id,
669 unsigned int n_sh2_body_parts, const char* const* sh2_body_parts,
671 const char* const* sh3_body_parts, glw::GLuint sh4_shader_id,
672 unsigned int n_sh4_body_parts, const char* const* sh4_body_parts,
674 const char* const* sh5_body_parts, bool* out_has_compilation_failed)
706 bool TestCaseBase::comparePixel(const unsigned char* buffer, unsigned int x, unsigned int y, unsigned int width,
709 unsigned char expected_alpha) const
711 const unsigned int line_size = width * pixel_size;
712 const unsigned int image_size = height * line_size;
713 const unsigned int texel_offset = y * line_size + x * pixel_size;
781 bool TestCaseBase::doesProgramBuild(unsigned int n_fs_body_parts, const char* const* fs_body_parts,
782 unsigned int n_gs_body_parts, const char* const* gs_body_parts,
783 unsigned int n_vs_body_parts, const char* const* vs_body_parts)
786 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
832 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
898 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
958 glw::GLuint texture_width, glw::GLuint texture_height) const
960 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
989 void TestCaseBase::checkFramebufferStatus(glw::GLenum framebuffer) const
992 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1037 const char* type_str = NULL;
1038 const char* name_str = NULL;
1039 const char* behavior_str = NULL;