Lines Matching defs:m_vbo
301 GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo;
315 glGenBuffers(1, &m_vbo);
333 glDeleteBuffers(1, &m_vbo);
379 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
388 glBindVertexBuffer(0, m_vbo, 0, 20);
539 GLuint m_vao, m_vbo;
545 glGenBuffers(1, &m_vbo);
553 glDeleteBuffers(1, &m_vbo);
563 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
570 glBindVertexBuffer(0, m_vbo, 0, 12);
585 GLuint m_vao, m_vbo;
591 glGenBuffers(1, &m_vbo);
599 glDeleteBuffers(1, &m_vbo);
609 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
624 glBindVertexBuffer(0, m_vbo, 0, 12);
647 GLuint m_vao, m_vbo;
653 glGenBuffers(1, &m_vbo);
661 glDeleteBuffers(1, &m_vbo);
671 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
697 glBindVertexBuffer(3, m_vbo, 0, 36);
716 GLuint m_vao, m_vbo[2];
722 glGenBuffers(2, m_vbo);
730 glDeleteBuffers(2, m_vbo);
740 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
772 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
795 glBindVertexBuffer(0, m_vbo[0], 0, 20);
796 glBindVertexBuffer(6, m_vbo[1], 2, 24);
819 GLuint m_vao, m_vbo;
825 glGenBuffers(1, &m_vbo);
833 glDeleteBuffers(1, &m_vbo);
844 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
978 glBindVertexBuffer(0, m_vbo, 0, kStride);
1015 GLuint m_vao, m_vbo;
1021 glGenBuffers(1, &m_vbo);
1029 glDeleteBuffers(1, &m_vbo);
1040 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1162 glBindVertexBuffer(0, m_vbo, 0, kStride);
1193 GLuint m_vao, m_vbo[2];
1199 glGenBuffers(2, m_vbo);
1207 glDeleteBuffers(2, m_vbo);
1217 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
1225 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
1245 glBindVertexBuffer(0, m_vbo[0], 0, 12);
1246 glBindVertexBuffer(1, m_vbo[0], 4, 4);
1247 glBindVertexBuffer(7, m_vbo[1], 8, 16);
1248 glBindVertexBuffer(15, m_vbo[1], 12, 0);
1274 GLuint m_vao, m_vbo[2];
1280 glGenBuffers(2, m_vbo);
1288 glDeleteBuffers(2, m_vbo);
1298 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
1303 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
1319 glBindVertexBuffer(0, m_vbo[0], 0, 16);
1320 glBindVertexBuffer(1, m_vbo[0], 0, 16);
1321 glBindVertexBuffer(3, m_vbo[1], 4, 8);
1347 GLuint m_vao, m_vbo[2];
1353 glGenBuffers(2, m_vbo);
1361 glDeleteBuffers(2, m_vbo);
1371 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
1376 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
1392 glBindVertexBuffer(0, m_vbo[0], 0, 16);
1393 glBindVertexBuffer(1, m_vbo[0], 0, 16);
1394 glBindVertexBuffer(2, m_vbo[1], 4, 8);
1420 GLuint m_vao, m_vbo;
1426 glGenBuffers(1, &m_vbo);
1434 glDeleteBuffers(1, &m_vbo);
1444 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1454 //glBindVertexBuffer(1, m_vbo, 0, 12);
1455 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1603 GLuint m_vao, m_vbo;
1609 glGenBuffers(1, &m_vbo);
1617 glDeleteBuffers(1, &m_vbo);
1629 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1731 glBindVertexBuffer(0, m_vbo, 0, kStride);
1766 GLuint m_vao, m_vbo[2];
1772 glGenBuffers(2, m_vbo);
1780 glDeleteBuffers(2, m_vbo);
1791 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
1796 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
1811 glBindVertexBuffer(0, m_vbo[0], 0, 8);
1812 glBindVertexBuffer(2, m_vbo[0], 0, 12);
1813 glBindVertexBuffer(7, m_vbo[1], 4, 16);
1841 GLuint m_vao, m_vbo;
1847 glGenBuffers(1, &m_vbo);
1855 glDeleteBuffers(1, &m_vbo);
1866 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
1874 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
2074 GLuint m_vao, m_vbo[3];
2079 glGenBuffers(3, m_vbo);
2086 glDeleteBuffers(3, m_vbo);
2093 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
2095 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
2097 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[2]);
2182 va0.array_buffer_binding = m_vbo[0];
2183 vb0.buffer = m_vbo[0];
2186 glBindVertexBuffer(0, m_vbo[0], 2048, 128);
2194 va2.array_buffer_binding = m_vbo[2];
2195 vb2.buffer = m_vbo[2];
2198 glBindVertexBuffer(2, m_vbo[2], 64, 256);
2208 va2.array_buffer_binding = m_vbo[0];
2230 glBindVertexBuffer(15, m_vbo[1], 16, 32);
2231 va0.array_buffer_binding = m_vbo[1];
2232 va15.array_buffer_binding = m_vbo[1];
2233 vb15.buffer = m_vbo[1];
2256 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[2]);
2266 va0.array_buffer_binding = m_vbo[2];
2267 vb0.buffer = m_vbo[2];
2270 va2.array_buffer_binding = m_vbo[2];
2280 glBindVertexBuffer(0, m_vbo[1], 80, 24);
2281 vb0.buffer = m_vbo[1];
2284 va2.array_buffer_binding = m_vbo[1];
2285 va0.array_buffer_binding = m_vbo[1];
2398 GLuint m_vao[2], m_vbo[2], m_ebo[2], m_vsp, m_fsp, m_ppo;
2403 glGenBuffers(2, m_vbo);
2420 glDeleteBuffers(2, m_vbo);
2481 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[0]);
2500 glBindBuffer(GL_ARRAY_BUFFER, m_vbo[1]);
2562 glBindVertexBuffer(1, m_vbo[1], kOffset[1], kStride[1]);
2563 glBindVertexBuffer(8, m_vbo[0], kOffset[0], kStride[0]);
2584 glBindVertexBuffer(0, m_vbo[0], kOffset[0], kStride[0]);
2598 glBindVertexBuffer(0, m_vbo[1], kOffset[1], kStride[1]);
2615 glBindVertexBuffer(15, m_vbo[0], kOffset[0], kStride[0]);
2630 glBindVertexBuffer(7, m_vbo[0], kOffset[0], kStride[0]);
2631 glBindVertexBuffer(12, m_vbo[1], kOffset[1], kStride[1]);
2861 GLuint m_vsp, m_fsp, m_ppo, m_ssbo, m_vao, m_vbo;
2877 glGenBuffers(1, &m_vbo);
2897 glDeleteBuffers(1, &m_vbo);
2946 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
2969 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
2974 glBindVertexBuffer(0, m_vbo, 0, 2048);
2975 glBindVertexBuffer(3, m_vbo, 0, 2048);
3069 GLuint m_vao, m_vbo;
3074 glGenBuffers(1, &m_vbo);
3081 glDeleteBuffers(1, &m_vbo);
3101 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
3118 glBindVertexBuffer(p + 1, m_vbo, 0, 12);
3128 glBindVertexBuffer(0, m_vbo, -10, 12);
3136 glBindVertexBuffer(0, m_vbo, 0, -12);
3146 glBindVertexBuffer(0, m_vbo, 0, p + 4);
3157 glBindVertexBuffer(0, m_vbo, 0, 12);
3175 GLuint m_vao, m_vbo;
3180 glGenBuffers(1, &m_vbo);
3187 glDeleteBuffers(1, &m_vbo);
3210 glBindBuffer(GL_ARRAY_BUFFER, m_vbo);