Lines Matching refs:target

128 	 * used for GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES texture target.
183 texture_2d_properties.target = GL_TEXTURE_2D;
216 texture_2d_array_properties.target = GL_TEXTURE_2D_ARRAY;
257 texture_2d_multisample_properties.target = GL_TEXTURE_2D_MULTISAMPLE;
299 texture_2d_multisample_array_properties.target = GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES;
336 texture_3d_properties.target = GL_TEXTURE_3D;
366 texture_cm_face_properties.target = GL_TEXTURE_CUBE_MAP;
410 /* Configure texture storage for each target. */
418 if (!is_immutable_run && (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE ||
419 texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES))
424 /* Bind the ID to processed texture target */
425 gl.bindTexture(texture_ptr->target, *texture_ptr->to_id_ptr);
436 gl.texStorage2DMultisample(texture_ptr->target, texture_ptr->samples,
444 gl.texStorage2D(texture_ptr->target, 1, /* levels */
456 "glTexStorage2D() call failed for GL_TEXTURE_CUBE_MAP texture target");
460 if (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES)
464 gl.texStorage3DMultisample(texture_ptr->target, texture_ptr->samples,
473 TCU_FAIL("Invalid texture target is being used.");
479 gl.texStorage3D(texture_ptr->target, 1, /* levels */
492 gl.texImage2D(texture_ptr->target, 0, /* level */
518 "glTexImage2D() call failed for a cube-map face texture target");
524 gl.texImage3D(texture_ptr->target, 0, /* level */
581 glw::GLenum target = target_iterator->first;
588 (texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE ||
589 texture_ptr->target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES))
787 gl.getTexLevelParameteriv(target, 0 /* level */, pname, &int_value);
794 << " and target [" << target << "]"
804 gl.getTexLevelParameterfv(target, 0 /* level */, pname, &float_value);
811 << " and target [" << target << "]"
848 << " and target [" << target << "]"
868 << " and target [" << target << "]"
909 << " and target [" << target << "]"
937 gl.bindTexture(texture_ptr->target, 0);
997 /* Generate a texture object and bind id to a 2D multisample texture target */
1144 /* Re-create the texture object and bind it to 2D multisample array texture target */
1171 "texture target by generating GL_INVALID_ENUM error.")
1193 /* Call glGetTexLevelParameteriv() with invalid texture target. */
1201 /* Call glGetTexLevelParameterfv() with invalid texture target. */
1290 /* Bind default texture object to GL_TEXTURE_2D_MULTISAMPLE texture target. */
1313 /* Bind generated texture object ID to GL_TEXTURE_2D_MULTISAMPLE texture target. */