Lines Matching refs:result

449 											   "out     uint      result;\n"
454 " result = floatBitsToUint(textureLod(tex, uv, 0.0).x);\n"
636 /* to_dst_id now contains the result data.
854 "out uint result;\n"
863 " result = row_index * 16u + column_index;\n"
867 " result = row_index * 16u + column_index + 1u;\n"
1032 /* Allocate a buffer to hold the result data and then download the result texture's
1487 "out float result;\n"
1494 " result = 1.0;\n"
1504 " result = 0.1 + float(n_current_bit)/1000.0;\n"
1512 " result = 0.2 + float(n_current_bit)/1000.0;\n"
1540 /* Configure vs_verify_id for transform feedback - our varying of choice is result and we're happy to use either of the TF modes since we'll be outputting a single float anyway. */
1541 const glw::GLchar* vs_verify_varying_name = "result";
1679 /* Draw a single point. This will fill our transform feedback buffer with result */
1700 /* Copy result from buffer */
1701 glw::GLfloat result = *mapped_bo;
1709 if (de::abs(result - expected_value) > epsilon)
1712 << result << "],"
2047 "out float result;\n"
2054 " result = 1.0;\n"
2064 " result = 0.0;\n"
2071 " result = 0.0;\n"
2098 /* Configure vs_verify_id for transform feedback - our varying of choice is result and we're happy to use either of the TF modes since we'll be outputting a single float anyway. */
2099 const glw::GLchar* vs_verify_varying_name = "result";
2296 /* Draw a single point. This will fill our transform feedback buffer with result */
2313 /* Copy result from buffer */
2314 glw::GLfloat result = *mapped_bo;
2322 if (de::abs(result) < epsilon)
2513 "out vec4 result;\n"
2528 " result = vec4(0, 1, 0, 0);\n"
2532 " result = vec4(1, 0, 0, 0);\n"
3021 float result = 0.0f;
3027 result = *((const float*)data_ptr);
3033 if (de::abs(result - 1.0f) > epsilon)
3035 m_testCtx.getLog() << tcu::TestLog::Message << "Retrieved value: " << result << ", expected: 1.0"