Lines Matching defs:attachment

241 	GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up zeroth color attachment");
254 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up first color attachment");
397 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up zeroth color attachment");
402 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up first color attachment");
416 /* Detach the first color attachment */
420 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not detach first color attachment from the draw FBO");
439 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up first color attachment");
623 /* Set up FBO's zeroth color attachment */
643 /* Detach the first color attachment */
647 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not detach FBO's first color attachment");
649 /* Configure FBO's depth attachment */
653 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure FBO's depth attachment");
666 /* Detach depth attachment */
670 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not detach FBO's depth attachment");
672 /* Configure FBO's depth+stencil attachment */
676 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not configure FBO's depth+stencil attachment");
822 /* Set up FBO's zeroth color attachment */
839 /* Set up FBO's first color attachment */
859 /* Set up FBO's second color attachment */
986 * by the 2D multisample attachment */
1045 /* One more iteration for renderbuffer attachment */
1064 /* Now iterate over all samples argument we will use for the 2D multisample attachment */
1069 /* ..and yet another iteration for the 2D multisample array attachment */
1124 "glFramebufferTexture2D() call failed for GL_COLOR_ATTACHMENT0 color attachment.");
1132 "GL_COLOR_ATTACHMENT1 color attachment.");
1139 "glFramebufferRenderbuffer() call failed for GL_COLOR_ATTACHMENT2 color attachment.");
1185 } /* for (all samples argument values to be used for renderbuffer attachment) */
1186 } /* for (all samples argument values to be used for 2D multisample array attachment) */
1187 } /* for (all samples argument values to be used for 2D multisample attachment) */
1188 } /* for (all internalformats used by renderbuffer attachment) */
1189 } /* for (all internalformats used by 2D multisample array attachment) */
1190 } /* for (all internalformats used by 2D multisample attachment) */
1316 glw::GLenum attachment = (is_color_renderable) ?
1320 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, to_id, 0); /* level */
1465 glw::GLenum attachment = (is_color_renderable) ?
1477 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D_MULTISAMPLE, to_id, 1); /* level */
1620 glw::GLenum attachment = (is_color_renderable) ?
1624 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, to_id, 0, /* level */
1776 glw::GLenum attachment = (is_color_renderable) ?
1780 gl.framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, to_id,
2093 /* Determine attachment type for internalformat considered */