Lines Matching defs:internal_format

352 	bool IsFloatingPointTexture(GLenum internal_format)
354 switch (internal_format)
369 GLenum internal_format = GL_RGB32F;
381 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, &pixels[0]);
397 if (IsFloatingPointTexture(internal_format))
406 GLenum internal_format = GL_RG32F;
417 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, 0);
419 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, &pixels[0]);
435 if (IsFloatingPointTexture(internal_format))
444 GLenum internal_format = GL_R32F;
456 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, &pixels[0]);
471 if (IsFloatingPointTexture(internal_format))
480 GLenum internal_format = InternalFormat();
490 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, tex_type, 0);
512 GLenum internal_format = InternalFormat();
521 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_type, 0);
546 GLenum internal_format = InternalFormat();
556 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, format, GL_FLOAT, &pixels[0]);
572 if (IsFloatingPointTexture(internal_format))
581 GLenum internal_format = InternalFormat();
596 glTexImage2D(faces[j], i, internal_format, size, size, 0, GL_RGBA_INTEGER, tex_type, 0);
625 GLenum internal_format = InternalFormat();
641 glTexImage2D(faces[j], i, internal_format, size, size, 0, format, GL_FLOAT, &pixels[0]);
664 if (IsFloatingPointTexture(internal_format))
673 GLenum internal_format = InternalFormat();
684 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, 0);
709 GLenum internal_format = InternalFormat();
721 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, &pixels[0]);
737 if (IsFloatingPointTexture(internal_format))