Lines Matching refs:result
557 const char* const glsl_cs = NL "layout(local_size_x = 1) in;" NL "buffer Buffer {" NL " int result;" NL "};" NL
558 "void main() {" NL " result = 7;" NL "}";
974 ss << "layout(local_size_x = 3) in;" NL "layout (std430) buffer Result {" NL " int result[3];" NL "};" << cs;
991 bool result = out_data[0] == 7 && out_data[1] == 17 && out_data[2] == 23;
996 return result;
1012 " result[gl_LocalInvocationIndex] = int(g_input_buffer.indata[gl_LocalInvocationID.x].z);" NL "}",
1017 " if (gl_LocalInvocationID.x == 0u) result[gl_LocalInvocationIndex] = int(g_input_buffer.indata0.z);" NL
1018 " if (gl_LocalInvocationID.x == 1u) result[gl_LocalInvocationIndex] = int(g_input_buffer.indata1.z);" NL
1019 " if (gl_LocalInvocationID.x == 2u) result[gl_LocalInvocationIndex] = int(g_input_buffer.indata2.z);" NL
1023 "void main() {" NL " result[gl_LocalInvocationIndex] = int(indata[gl_LocalInvocationID.x].z);" NL "}",
1028 " result[gl_LocalInvocationIndex] = int(g_buffer.indata[gl_LocalInvocationID.x].z);" NL "}",
1032 " result[gl_LocalInvocationIndex] = int(g_buffer[0].indata[gl_LocalInvocationID.x].z);" NL "}",
1037 " if (gl_LocalInvocationID.x == 0u) result[gl_LocalInvocationIndex] = int(g_buffer[0].indata0.z);" NL
1038 " else if (gl_LocalInvocationID.x == 1u) result[gl_LocalInvocationIndex] = int(g_buffer[0].indata1.z);" NL
1039 " else if (gl_LocalInvocationID.x == 2u) result[gl_LocalInvocationIndex] = int(g_buffer[0].indata2.z);" NL
1045 " if (gl_LocalInvocationID.x == 0u) result[gl_LocalInvocationIndex] = int(g_buffer.indata01[0].z);" NL
1046 " else if (gl_LocalInvocationID.x == 1u) result[gl_LocalInvocationIndex] = int(g_buffer.indata01[1].z);" NL
1047 " else if (gl_LocalInvocationID.x == 2u) result[gl_LocalInvocationIndex] = int(g_buffer.indata2.z);" NL
1052 " case 0u: result[gl_LocalInvocationIndex] = int(g_buffer.indata01[0].z); break;" NL
1053 " case 1u: result[gl_LocalInvocationIndex] = int(g_buffer.indata01[1].z); break;" NL
1054 " case 2u: result[gl_LocalInvocationIndex] = int(g_buffer.indata2[gl_LocalInvocationIndex-2u].z); "