Lines Matching refs:glBufferData
515 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
566 glBufferData(GL_SHADER_STORAGE_BUFFER, 4, 0, GL_STATIC_READ);
942 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
994 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, data, GL_STATIC_READ);
1060 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 3, 0, GL_STATIC_READ);
1063 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1166 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
1229 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &out_d[0], GL_STATIC_DRAW);
1232 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
1304 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
1307 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)out_d.size(), &out_d[0], GL_STATIC_DRAW);
2236 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
2244 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
2363 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
2464 glBufferData(GL_SHADER_STORAGE_BUFFER, 8 * sizeof(int) * 4, NULL, GL_DYNAMIC_DRAW);
2482 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
2572 glBufferData(GL_SHADER_STORAGE_BUFFER, 8 * sizeof(int) * 4, NULL, GL_DYNAMIC_DRAW);
2670 glBufferData(GL_SHADER_STORAGE_BUFFER, 2 * sizeof(int), NULL, GL_DYNAMIC_DRAW);
2681 glBufferData(GL_SHADER_STORAGE_BUFFER, 8 * sizeof(int), NULL, GL_DYNAMIC_DRAW);
2683 glBufferData(GL_SHADER_STORAGE_BUFFER, 8 * sizeof(int), NULL, GL_DYNAMIC_DRAW);
2690 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
2779 glBufferData(GL_SHADER_STORAGE_BUFFER, 2 * sizeof(int), NULL, GL_DYNAMIC_DRAW);
2790 glBufferData(GL_SHADER_STORAGE_BUFFER, 16 * sizeof(int), NULL, GL_DYNAMIC_DRAW);
2870 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[i].size(), &in_data[i][0], GL_STATIC_DRAW);
2874 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[i].size(), &out_data[0], GL_STATIC_DRAW);
2955 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[i].size(), &in_data[i][0], GL_STATIC_DRAW);
2959 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[i].size(), &out_data[0], GL_STATIC_DRAW);
3626 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)expected_data.size(), &zero[0], GL_STATIC_DRAW);
3630 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
3711 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)expected_data.size(), &zero[0], GL_STATIC_DRAW);
3715 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data.size(), &in_data[0], GL_STATIC_DRAW);
4006 glBufferData(GL_UNIFORM_BUFFER, (GLsizeiptr)in_data[0].size(), &in_data[0][0], GL_STATIC_DRAW);
4009 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[1].size(), &in_data[1][0], GL_STATIC_DRAW);
4015 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[0].size(), &out_data[0], GL_STATIC_DRAW);
4021 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[1].size(), &out_data[0], GL_STATIC_DRAW);
4100 glBufferData(GL_UNIFORM_BUFFER, (GLsizeiptr)in_data[0].size(), &in_data[0][0], GL_STATIC_DRAW);
4103 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[1].size(), &in_data[1][0], GL_STATIC_DRAW);
4109 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[0].size(), &out_data[0], GL_STATIC_DRAW);
4115 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)in_data[1].size(), &out_data[0], GL_STATIC_DRAW);
4430 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(expected.size() * sizeof(float)), &zero[0],
4435 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(in.size() * sizeof(float)), &in[0], GL_STATIC_DRAW);
4514 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(expected.size() * sizeof(float)), &zero[0],
4519 glBufferData(GL_SHADER_STORAGE_BUFFER, (GLsizeiptr)(in.size() * sizeof(float)), &in[0], GL_STATIC_DRAW);
4913 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(input_data), input_data, GL_STATIC_DRAW);
4918 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(output_data), output_data, GL_DYNAMIC_COPY);
5074 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5083 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5092 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5101 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5109 glBufferData(GL_SHADER_STORAGE_BUFFER, offset * 4, NULL, GL_STATIC_DRAW);
5204 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data0), data0, GL_STATIC_DRAW);
5207 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data1), data1, GL_STATIC_DRAW);
5210 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data2), data2, GL_STATIC_DRAW);
5213 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data3), data3, GL_STATIC_DRAW);
5219 glBufferData(GL_SHADER_STORAGE_BUFFER, offset * 4, NULL, GL_STATIC_DRAW);
5232 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5256 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5344 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5353 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5362 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5371 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5454 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data0), data0, GL_STATIC_DRAW);
5457 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data1), data1, GL_STATIC_DRAW);
5460 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data2), data2, GL_STATIC_DRAW);
5463 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data3), data3, GL_STATIC_DRAW);
5467 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5576 glBufferData(GL_SHADER_STORAGE_BUFFER, expectedPixels * 32, NULL, GL_DYNAMIC_DRAW);
5580 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 4, NULL, GL_DYNAMIC_DRAW);
5708 glBufferData(GL_SHADER_STORAGE_BUFFER, 100 * 100 * 32, NULL, GL_DYNAMIC_DRAW);
5712 glBufferData(GL_ATOMIC_COUNTER_BUFFER, 4, NULL, GL_DYNAMIC_DRAW);
5816 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5822 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5828 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5834 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5842 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
5883 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5955 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5961 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5967 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5973 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
5977 glBufferData(GL_SHADER_STORAGE_BUFFER, 16 * 4 * 4 + 16 * 2 * 4, 0, GL_STATIC_DRAW);
6034 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_DRAW);
6153 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data[i]), data[i], GL_DYNAMIC_DRAW);
6164 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data[i]), data[i], GL_DYNAMIC_DRAW);
6173 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6309 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data[i]), data[i], GL_DYNAMIC_DRAW);
6313 glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * 4 * 4, 0, GL_STATIC_DRAW);
6409 glBufferData(GL_SHADER_STORAGE_BUFFER, 2 * sizeof(float) * 4, NULL, GL_DYNAMIC_DRAW);
6428 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6516 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data[0], GL_DYNAMIC_DRAW);
6542 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data[0], GL_DYNAMIC_DRAW);
6622 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6628 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6634 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6650 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
6756 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6762 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6768 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6774 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6780 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6786 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6792 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
6997 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7003 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7009 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7015 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7021 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7027 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7033 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7253 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7259 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7353 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7359 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_DYNAMIC_COPY);
7502 glBufferData(GL_SHADER_STORAGE_BUFFER, sizes[i] * 4, &data[0], GL_DYNAMIC_COPY);
7734 glBufferData(GL_SHADER_STORAGE_BUFFER, bufsize[i][0], &data[0], GL_DYNAMIC_COPY);
7739 glBufferData(GL_SHADER_STORAGE_BUFFER, bufsize[i][0], &data[0], GL_DYNAMIC_COPY);
8183 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
8191 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
8198 glBufferData(GL_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
8281 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data), &data[0], GL_DYNAMIC_DRAW);