Lines Matching refs:data1

1361 	return NL "layout(std430, binding = 0) buffer Input {" NL "  float data0;" NL "  float data1[3];" NL
1363 " float data1[3];" NL " ivec2 data2;" NL "} g_output;" NL "void main() {" NL
1365 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1405 return NL "layout(std430, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1407 "layout(std430, binding = 1) buffer Output {" NL " float data0;" NL " float data1[3];" NL
1410 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1457 " layout(row_major) mat4x2 data1;" NL "} g_input;" NL "layout(std430, binding = 1) buffer Output {" NL
1458 " layout(column_major) mat2x3 data0;" NL " layout(row_major) mat4x2 data1;" NL "} g_output;" NL
1459 "void main() {" NL " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL "}";
1501 return NL "layout(std430, binding = 0) buffer Input {" NL " mat4x2 data0;" NL " mat2x3 data1;" NL
1503 " mat2x3 data1;" NL " float data2;" NL "} g_output;" NL "void main() {" NL
1504 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
1661 return NL "layout(std430, binding = 0) buffer Input {" NL " float data0[2];" NL " float data1[3];" NL
1664 "layout(std430, binding = 1) buffer Output {" NL " float data0[2];" NL " float data1[3];" NL
1668 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1746 NL " Struct0 data1;" // offset = 8
1750 NL "} g_input;" NL "layout(std430, binding = 1) buffer Output {" NL " int data0;" NL " Struct0 data1;" NL
1752 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
1834 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1836 " float data1[3];" NL " ivec2 data2;" NL "} g_output;" NL "void main() {" NL
1838 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1895 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1897 "layout(std140, binding = 1) buffer Output {" NL " float data0;" NL " float data1[3];" NL
1900 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1955 return NL "layout(std140, binding = 0) buffer Input {" NL " mat4x2 data0;" NL " mat2x3 data1;" NL
1957 " mat2x3 data1;" NL " float data2;" NL "} g_output;" NL "void main() {" NL
1958 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
2119 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0[2];" NL " float data1[3];" NL
2122 " float data1[3];" NL " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL
2125 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
3231 NL " float data1[5];" //BA=16, OF=[4]16, next=96
3238 NL " float data1[5];" //BA=4, OF=[1], next=[6]
3246 NL " Struct0 data1;" // offset 16, struct should be aligned to a multiple of 16 bytes
3248 NL " Struct0 data1;" // offset 4
3251 NL "layout(std140, binding = 4) buffer Output0 {" NL " int data0;" NL " float data1[5];" NL
3254 " float data1[5];" NL " mat3x2 data2;" NL " float data3;" NL " float data4[2];" NL " int data5;" NL
3256 " Struct0 data1;" NL "} g_output2;" NL "layout(std430, binding = 7) buffer Output3 {" NL
3257 " int data0;" NL " Struct0 data1;" NL "} g_output3;" NL "void main() {" NL
3259 " for (int i = 0; i < g_input0.data1.length(); ++i) g_output0.data1[i] = g_input0.data1[i];" NL
3265 " for (int i = 0; i < g_input1.data1.length(); ++i) g_output1.data1[i] = g_input1.data1[i];" NL
3270 NL " g_output2.data0 = g_input2.data0;" NL " g_output2.data1 = g_input2.data1;"
3272 NL " g_output3.data0 = g_input3.data0;" NL " g_output3.data1 = g_input3.data1;" NL "}";
3526 NL " ivec3 data1;" // offset 16
3528 NL " Struct0 data1;" // offset std430 8, std140 16
3533 NL " Struct0 data1[2];" // offset 16
3539 NL " Struct0 data1[2];" // offset 8
3546 NL "layout(std140, binding = 4) buffer Output01 {" NL " int data0;" NL " Struct0 data1[2];" NL
3548 "layout(std430, binding = 6) buffer Output23 {" NL " int data0;" NL " Struct0 data1[2];" NL
3551 " for (int i = 0; i < g_input01[0].data1.length(); ++i) g_output01[0].data1[i] = g_input01[0].data1[i];" NL
3555 " for (int i = 0; i < g_input01[1].data1.length(); ++i) g_output01[1].data1[i] = g_input01[1].data1[i];" NL
3560 " for (int i = 0; i < g_input23[0].data1.length(); ++i) g_output23[0].data1[i] = g_input23[0].data1[i];" NL
3564 " for (int i = 0; i < g_input23[1].data1.length(); ++i) g_output23[1].data1[i] = g_input23[1].data1[i];" NL
3773 fp[7] = 0.0f; // data1
3845 return NL "layout(std430, binding = 0) buffer Input {" NL " ivec4 data0;" NL " vec3 data1;" NL " uvec4 data2;" NL
3847 "layout(std430, binding = 1) buffer Output {" NL " ivec4 data0;" NL " vec3 data1;" NL
3850 " g_output.data0.wzyx = g_input.data0;" NL " g_output.data1 = g_input.data1.zyx;" NL
3946 return NL "layout(std430, binding = 0) buffer Input {" NL " mat4 data0;" NL " mat4 data1;" NL "} g_input;" NL
3947 "layout(std430, binding = 1) buffer Output {" NL " mat4 data0;" NL " vec4 data1;" NL "} g_output;" NL
3949 " g_output.data0 = matrixCompMult(g_input.data0, g_input.data1);" NL
3950 " g_output.data1 = g_input.data0[1] + g_input.data1[g_index2];" NL "}";
4189 "layout(std140, binding = 0) uniform InputUBO {" NL " float data0;" NL " float data1[2];" NL
4191 " float data1[2];" NL "} g_input_ssbo;" NL "layout(std140, binding = 1) buffer OutputUBO {" NL
4192 " float data0;" NL " float data1[2];" NL "} g_output_ubo;" NL
4193 "layout(std430, binding = 2) buffer OutputSSBO {" NL " float data0;" NL " float data1[2];" NL
4195 " for (int i = 0; i < g_input_ubo.data1.length(); ++i) g_output_ubo.data1[i] = g_input_ubo.data1[i];" NL
4197 " for (int i = 0; i < g_input_ssbo.data1.length(); ++i) g_output_ssbo.data1[i] = g_input_ssbo.data1[i];" NL
5205 const GLubyte data1[] = { 0, 0, 0x44, 0, 0, 0, 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0 };
5207 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data1), data1, GL_STATIC_DRAW);
5455 const GLubyte data1[] = { 0, 0, 0x44, 0, 0, 0, 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0 };
5457 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data1), data1, GL_STATIC_DRAW);
6734 " int data1, inc1;" NL "} g_buffer4;" NL "layout(std430, binding = 5) buffer Buffer56 {" NL
6737 " atomicAdd(g_buffer4.data0, g_buffer4.inc0);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc0);" NL
6739 " atomicAdd(g_buffer4.data1, - g_buffer4.inc0);" NL " } else if (path == 2) {" NL
6740 " atomicAdd(g_buffer4.data0, g_buffer4.inc1);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc1);" NL
6970 " int data1, inc1;" NL "} g_buffer4;" NL "layout(std430, binding = 5) buffer Buffer56 {" NL
6978 " atomicAdd(g_buffer4.data0, g_buffer4.inc0);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc0);" NL
6980 " atomicAdd(g_buffer4.data1, - g_buffer4.inc0);" NL " } else if (path == 2) {" NL
6981 " atomicAdd(g_buffer4.data0, g_buffer4.inc1);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc1);" NL