Lines Matching defs:data3

1406 			  "  vec2 data2;" NL "  readonly vec3 data3[2];" NL "  float data4;" NL "} g_input;" NL
1408 " vec2 data2;" NL " vec3 data3[2];" NL " float data4;" NL "} g_output;" NL "void main() {" NL
1412 " for (int i = 0; i < g_input.data3.length(); ++i) g_output.data3[i] = g_input.data3[i];" NL
1662 " vec2 data2;" NL " float data3[5];" NL " vec3 data4[2];" NL " float data5[2];" NL
1665 " vec2 data2;" NL " float data3[5];" NL " vec3 data4[2];" NL " float data5[2];" NL
1670 " for (int i = 0; i < g_input.data3.length(); ++i) g_output.data3[i] = g_input.data3[i];" NL
1748 NL " Struct1 data3;" // offset = 32
1751 " float data2;" NL " Struct1 data3;" NL " Struct2 data4[2];" NL "} g_output;" NL "void main() {" NL
1753 " g_output.data2 = g_input.data2;" NL " g_output.data3 = g_input.data3;" NL
1896 " vec2 data2;" NL " readonly vec3 data3[2];" NL " float data4;" NL "} g_input;" NL
1898 " vec2 data2;" NL " vec3 data3[2];" NL " float data4;" NL "} g_output;" NL "void main() {" NL
1902 " for (int i = 0; i < g_input.data3.length(); ++i) g_output.data3[i] = g_input.data3[i];" NL
2120 " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL " mat4 data6[2];" NL
2122 " float data1[3];" NL " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL
2126 " g_output.data2 = g_input.data2;" NL " g_output.data3 = g_input.data3;" NL
3233 NL " float data3;" //BA=4, OF=[36]144,next=148
3240 NL " float data3;" //BA=4, OF=[12], next=[13]
3252 " mat3x2 data2;" NL " float data3;" NL " float data4[2];" NL " int data5;" NL " ivec3 data6;" NL
3254 " float data1[5];" NL " mat3x2 data2;" NL " float data3;" NL " float data4[2];" NL " int data5;" NL
3260 " g_output0.data2 = g_input0.data2;" NL " g_output0.data3 = g_input0.data3;" NL
3266 " g_output1.data2 = g_input1.data2;" NL " g_output1.data3 = g_input1.data3;" NL
3530 NL " Struct1 data3;" // offset std430 32, std140 48
3535 NL " Struct1 data3[2];" // offset 64
3541 NL " Struct1 data3[2];" // offset 32
3547 " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL "} g_output01[2];" NL
3549 " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL "} g_output23[2];" NL NL
3552 " g_output01[0].data2 = g_input01[0].data2;" NL " g_output01[0].data3[0] = g_input01[0].data3[0];" NL
3553 " g_output01[0].data3[1] = g_input01[0].data3[1];" NL " g_output01[0].data4 = g_input01[0].data4;" NL
3556 " g_output01[1].data2 = g_input01[1].data2;" NL " g_output01[1].data3[0] = g_input01[1].data3[0];" NL
3557 " g_output01[1].data3[1] = g_input01[1].data3[1];" NL " g_output01[1].data4 = g_input01[1].data4;" NL
3561 " g_output23[0].data2 = g_input23[0].data2;" NL " g_output23[0].data3[0] = g_input23[0].data3[0];" NL
3562 " g_output23[0].data3[1] = g_input23[0].data3[1];" NL " g_output23[0].data4 = g_input23[0].data4;" NL
3565 " g_output23[1].data2 = g_input23[1].data2;" NL " g_output23[1].data3[0] = g_input23[1].data3[0];" NL
3566 " g_output23[1].data3[1] = g_input23[1].data3[1];" NL " g_output23[1].data4 = g_input23[1].data4;" NL
3781 ip[15] = 4; // data3
3846 " ivec4 data3;" NL " vec4 data4;" NL " mat4 data5;" NL "} g_input;" NL
3848 " uvec4 data2;" NL " ivec4 data3;" NL " vec4 data4;" NL " mat4 data5;" NL "} g_output;" NL
3851 " g_output.data2.xwy = g_input.data2.wzx;" NL " g_output.data3.xw = ivec2(10, 20);" NL
3852 " g_output.data3.zy = g_input.data3.yw;" NL " g_output.data4.wx = g_value0.xz;" // w == 10.0, x == 30.0
5211 const GLubyte data3[] = { 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0, 0, 0, 0x44, 0, 0, 0 };
5213 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data3), data3, GL_STATIC_DRAW);
5461 const GLubyte data3[] = { 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0, 0, 0, 0x44, 0, 0, 0 };
5463 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data3), data3, GL_STATIC_DRAW);