Lines Matching defs:targets
2901 const GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D_ARRAY };
2902 const int kTargets = sizeof(targets) / sizeof(targets[0]);
2922 glBindTexture(targets[i], textures[i]);
2923 glTexParameteri(targets[i], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2924 glTexParameteri(targets[i], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2926 if (targets[i] == GL_TEXTURE_2D)
2928 glTexStorage2D(targets[i], 1, internalformat, kSize, 1);
2930 else if (targets[i] == GL_TEXTURE_3D || targets[i] == GL_TEXTURE_2D_ARRAY)
2932 glTexStorage3D(targets[i], 1, internalformat, kSize, 1, 2);
2934 else if (targets[i] == GL_TEXTURE_CUBE_MAP)
2936 glTexStorage2D(targets[i], 1, internalformat, kSize, kSize);
3164 const GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_2D_ARRAY };
3165 const int kTargets = sizeof(targets) / sizeof(targets[0]);
3173 glBindTexture(targets[i], textures[i]);
3174 glTexParameteri(targets[i], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3175 glTexParameteri(targets[i], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3176 if (targets[i] == GL_TEXTURE_2D)
3178 glTexStorage2D(targets[i], 1, internalformat, kSize, 1);
3180 else if (targets[i] == GL_TEXTURE_3D || targets[i] == GL_TEXTURE_2D_ARRAY)
3182 glTexStorage3D(targets[i], 1, internalformat, kSize, 1, 2);
3184 else if (targets[i] == GL_TEXTURE_CUBE_MAP)
3186 glTexStorage2D(targets[i], 1, internalformat, kSize, kSize);