Lines Matching defs:layer

548 	bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
580 if (i != layer)
583 << " should be " << layer << tcu::TestLog::EndMessage;
1979 " uint layer = uint(KSIZE * KSIZE);" NL
1982 "0);" NL " g_buff_3d.data[gl_LocalInvocationIndex + layer] = texelFetch(g_sampler_3d, "
1986 " g_buff_2darray.data[gl_LocalInvocationIndex + layer] = texelFetch(g_sampler_2darray, "
1989 " g_buff_cube.data[gl_LocalInvocationIndex + layer] = texture(g_sampler_cube, "
1990 "vec3(KSIZE,cubemap_i,cubemap_j));" NL " g_buff_cube.data[gl_LocalInvocationIndex + 2u * layer] = "
1992 " g_buff_cube.data[gl_LocalInvocationIndex + 3u * layer] = texture(g_sampler_cube, "
1993 "vec3(cubemap_i,KSIZE,cubemap_j));" NL " g_buff_cube.data[gl_LocalInvocationIndex + 4u * layer] = "
1995 " g_buff_cube.data[gl_LocalInvocationIndex + 5u * layer] = texture(g_sampler_cube, "
2220 " uint layer = uint(KSIZE * KSIZE);" NL
2223 "0);" NL " g_buff_3d.data[gl_LocalInvocationIndex + layer] = texelFetch(g_sampler_3d, "
2227 " g_buff_2darray.data[gl_LocalInvocationIndex + layer] = texelFetch(g_sampler_2darray, "
2230 " g_buff_cube.data[gl_LocalInvocationIndex + layer] = texture(g_sampler_cube, "
2231 "vec3(KSIZE,cubemap_i,cubemap_j));" NL " g_buff_cube.data[gl_LocalInvocationIndex + 2u * layer] = "
2233 " g_buff_cube.data[gl_LocalInvocationIndex + 3u * layer] = texture(g_sampler_cube, "
2234 "vec3(cubemap_i,KSIZE,cubemap_j));" NL " g_buff_cube.data[gl_LocalInvocationIndex + 4u * layer] = "
2236 " g_buff_cube.data[gl_LocalInvocationIndex + 5u * layer] = texture(g_sampler_cube, "
2432 " int coordIndex = coord.x + KSIZE * coord.y;" NL " int layer = int(KSIZE * KSIZE);" NL " "
2442 " v = imageLoad(g_image_3d, ivec3(coord.xy, 1));" NL " g_buff_3d.data[coordIndex + layer] = v;";
2447 " v = imageLoad(g_image_cube, ivec3(coord, 1));" NL " g_buff_cube.data[coordIndex + layer] = v;" NL
2449 " g_buff_cube.data[coordIndex + 2 * layer] = v;" NL
2451 " g_buff_cube.data[coordIndex + 3 * layer] = v;" NL
2453 " g_buff_cube.data[coordIndex + 4 * layer] = v;" NL
2454 " v = imageLoad(g_image_cube, ivec3(coord, 5));" NL " g_buff_cube.data[coordIndex + 5 * layer] = v;";
2459 " g_buff_2darray.data[coordIndex + layer] = v;";
2645 " uint layer = uint(KSIZE * KSIZE);" NL " "
2656 " g_buff_3d.data[gl_LocalInvocationIndex + layer] = v;";
2661 " g_buff_cube.data[gl_LocalInvocationIndex + layer] = v;" NL
2663 " g_buff_cube.data[gl_LocalInvocationIndex + 2u * layer] = v;" NL
2665 " g_buff_cube.data[gl_LocalInvocationIndex + 3u * layer] = v;" NL
2667 " g_buff_cube.data[gl_LocalInvocationIndex + 4u * layer] = v;" NL
2669 " g_buff_cube.data[gl_LocalInvocationIndex + 5u * layer] = v;";
2675 " g_buff_2darray.data[gl_LocalInvocationIndex + layer] = v;";
5179 << "BindImageTexture should generate INVALID_VALUE if <layer> is less than zero."