Lines Matching defs:func
953 char const* funcName, UnaryUFunc func, Data const& data, int components,
957 , m_func(func)
959 size_t pos = m_testStatement.find("func");
1000 char const* funcName, UnaryUFunc func, Data const& data)
1001 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 1,
1002 "outUvec4.x = uint(func(inUvec4.x))")
1011 char const* funcName, UnaryUFunc func, Data const& data)
1012 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 2,
1013 "outUvec4.xy = uvec2(func(inUvec4.xy))")
1022 char const* funcName, UnaryUFunc func, Data const& data)
1023 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 3,
1024 "outUvec4.xyz = uvec3(func(inUvec4.xyz))")
1033 char const* funcName, UnaryUFunc func, Data const& data)
1034 : ShaderBitfieldOperationCaseUnaryUint(context, name, glslVersion, funcName, func, data, 4,
1035 "outUvec4 = uvec4(func(inUvec4))")
1044 char const* funcName, UnaryIFunc func, Data const& data, int components,
1048 , m_func(func)
1050 size_t pos = m_testStatement.find("func");
1076 char const* funcName, UnaryIFunc func, Data const& data)
1077 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 1,
1078 "outIvec4.x = func(inIvec4.x)")
1087 char const* funcName, UnaryIFunc func, Data const& data)
1088 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 2,
1089 "outIvec4.xy = func(inIvec4.xy)")
1098 char const* funcName, UnaryIFunc func, Data const& data)
1099 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 3,
1100 "outIvec4.xyz = func(inIvec4.xyz)")
1109 char const* funcName, UnaryIFunc func, Data const& data)
1110 : ShaderBitfieldOperationCaseUnaryInt(context, name, glslVersion, funcName, func, data, 4,
1111 "outIvec4 = func(inIvec4)")
1150 char const* testStatement, BinaryUFunc func, Data const& input,
1154 , m_func(func)
1185 char const* testStatement, BinaryUFunc func, Data const& input,
1187 : ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, input2, 1)
1196 char const* testStatement, BinaryUFunc func, Data const& input,
1198 : ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, input2, 2)
1207 char const* testStatement, BinaryUFunc func, Data const& input,
1209 : ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, input2, 3)
1218 char const* testStatement, BinaryUFunc func, Data const& input,
1220 : ShaderBitfieldOperationCaseBinaryUint(context, name, glslVersion, testStatement, func, input, input2, 4)
1229 char const* testStatement, BinaryIFunc func, Data const& input,
1233 , m_func(func)
1264 char const* testStatement, BinaryIFunc func, Data const& input,
1266 : ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, input2, 1)
1275 char const* testStatement, BinaryIFunc func, Data const& input,
1277 : ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, input2, 2)
1286 char const* testStatement, BinaryIFunc func, Data const& input,
1288 : ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, input2, 3)
1297 char const* testStatement, BinaryIFunc func, Data const& input,
1299 : ShaderBitfieldOperationCaseBinaryInt(context, name, glslVersion, testStatement, func, input, input2, 4)