Lines Matching refs:UVec4

41 using tcu::UVec4;
590 bool CheckCounterValues(GLuint size, UVec4* data, GLuint min_value)
1699 UVec4 data[s * s];
2018 UVec4 data[s * s + 3];
2025 data[s * s] = UVec4(data2[0]);
2026 data[s * s + 1] = UVec4(data2[1]);
2027 data[s * s + 2] = UVec4(data2[2]);
2038 data[s * s] = UVec4(data2[0]);
2039 data[s * s + 1] = UVec4(data2[1]);
2040 data[s * s + 2] = UVec4(data2[2]);
2197 UVec4 data[s * s];
2309 glBufferData(GL_SHADER_STORAGE_BUFFER, 8 * 64 * sizeof(UVec4), NULL, GL_DYNAMIC_DRAW);
2330 UVec4* data;
2334 data = static_cast<UVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2342 data = static_cast<UVec4*>(
2343 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4), 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2351 data = static_cast<UVec4*>(
2352 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 2, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2361 data = static_cast<UVec4*>(
2362 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 3, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2370 data = static_cast<UVec4*>(
2371 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 4, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2379 data = static_cast<UVec4*>(
2380 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 5, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2389 data = static_cast<UVec4*>(
2390 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 6, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2398 data = static_cast<UVec4*>(
2399 glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 64 * sizeof(UVec4) * 7, 64 * sizeof(UVec4), GL_MAP_READ_BIT));
2849 std::vector<UVec4> init_data(256);
2851 init_data[i] = UVec4(i);
2854 glBufferData(GL_UNIFORM_BUFFER, (GLsizeiptr)(sizeof(UVec4) * init_data.size()), &init_data[0], GL_DYNAMIC_COPY);
2859 glBufferData(GL_SHADER_STORAGE_BUFFER, 256 * sizeof(UVec4), NULL, GL_DYNAMIC_DRAW);
2870 UVec4* data;
2875 data = static_cast<UVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, 256 * sizeof(UVec4), GL_MAP_READ_BIT));
3134 UVec4 data[s * s];