Lines Matching defs:expected
97 long ValidateReadBuffer(const Vec4& expected)
112 x, y, tcu::RGBA(static_cast<int>(expected[0] * 255), static_cast<int>(expected[1] * 255),
113 static_cast<int>(expected[2] * 255), static_cast<int>(expected[3] * 255)));
310 bool CheckMaxValue(GLenum e, GLint expected)
319 if (i < expected)
324 << ", expected: " << expected << ")" << tcu::TestLog::EndMessage;
329 if (i64 < static_cast<GLint64>(expected))
334 << ", expected: " << expected << ")" << tcu::TestLog::EndMessage;
339 if (f < static_cast<GLfloat>(expected))
344 << ", expected: " << expected << ")" << tcu::TestLog::EndMessage;
353 bool CheckGetCommands(GLenum e, GLint expected)
359 if (i != expected)
364 << ", expected: " << expected << ")" << tcu::TestLog::EndMessage;
369 if (i64 != static_cast<GLint64>(expected))
374 << ", expected: " << expected << ")" << tcu::TestLog::EndMessage;
379 if (f != static_cast<GLfloat>(expected))
384 << ", expected: " << expected << ")" << tcu::TestLog::EndMessage;
389 if (b != (expected ? GL_TRUE : GL_FALSE))
394 << ", expected: " << (expected ? GL_TRUE : GL_FALSE) << ")" << tcu::TestLog::EndMessage;
412 << ", expected: " << binding << ", index: " << index << tcu::TestLog::EndMessage;
422 << static_cast<GLint>(i64) << ", expected: " << binding << ", index: " << index
433 << ", expected: " << static_cast<GLint>(start) << ", index: " << index << tcu::TestLog::EndMessage;
442 << ", expected: (" << static_cast<GLint>(size) << " or 0), index: " << index
794 return NL "Verify that atomic counters work as expected in the Compute Shader stage." NL
797 "Also make sure that the final values in atomic counter buffer objects are as expected.";
1026 "Verify that basic buffer operations work as expected with new buffer target." NL
1152 return NL "Verify that setting and getting buffer state works as expected for new buffer target.";
1195 "works as expected. In particualr make sure that binding with BindBufferBase and BindBufferRange" NL
1512 return NL "Verify that simple usage of atomic counters work as expected.";
1600 return NL "Verify that atomic counters work as expected in the Fragment Shader stage." NL
1603 "Also make sure that the final values in atomic counter buffer objects are as expected.";
1739 return NL "Verify that atomic counters work as expected in the Vertex Shader stage." NL
1742 "Also make sure that the final values in atomic counter buffer objects are as expected.";
1905 "Verify that this scenario works as expected. In particular ensure that all generated values are "
1906 "unique and" NL "final value in atomic counter buffer objects are as expected.";
2081 "Verify that this scenario works as expected and final values in the buffer objects are correct.";
2252 return NL "Verify that large atomic counters array works as expected when indexed with dynamically uniform "
2430 return NL "Verify that multidimensional atomic counter array works as expected." NL
2801 "This scenario is a base for some practical algorithms. Verify that it works as expected.";
3288 return NL "Verify that atomic counters work as expected in the Compute Shader stage when decalred with no "
3291 "Also make sure that the final values in atomic counter buffer objects are as expected.";