Lines Matching refs:m_glslVersion

527 		: TestCase(context, name, description), m_glslVersion(glslVersion)
563 srcStrings[i++] = glu::getGLSLVersionDeclaration(m_glslVersion);
565 if (m_glslVersion >= glu::GLSL_VERSION_410)
587 srcStrings[i++] = glu::getGLSLVersionDeclaration(m_glslVersion);
589 if (m_glslVersion >= glu::GLSL_VERSION_410)
611 srcStrings[i++] = glu::getGLSLVersionDeclaration(m_glslVersion);
649 srcStrings[i++] = glu::getGLSLVersionDeclaration(m_glslVersion);
670 glu::GLSLVersion m_glslVersion;
678 : TestCase(context, name, description), m_glslVersion(glslVersion)
699 vtx = generateBasicVertexSrc(m_glslVersion);
700 frag = generateBasicFragmentSrc(m_glslVersion);
851 glu::GLSLVersion m_glslVersion;
859 : TestCase(context, name, description), m_glslVersion(glslVersion)
917 vtx = generateBasicVertexSrc(m_glslVersion);
918 frag = generateBasicFragmentSrc(m_glslVersion);
1194 glu::GLSLVersion m_glslVersion;
1202 : TestCase(context, name, description), m_glslVersion(glslVersion)
1895 generateUniformFragSrc(fragSrc, m_glslVersion, dType[i]);
1952 vtx = generateBasicVertexSrc(m_glslVersion);
1953 frag = generateBasicFragmentSrc(m_glslVersion);
1985 glu::GLSLVersion m_glslVersion;
1993 : TestCase(context, name, description), m_glslVersion(glslVersion)
2207 vtx = generateBasicVertexSrc(m_glslVersion);
2208 frag = generateBasicFragmentSrc(m_glslVersion);
2473 generateVarLinkVertexShaderSrc(vtx, m_glslVersion, numOutputs);
2474 generateVarLinkFragmentShaderSrc(frag, m_glslVersion, numInputs);
2556 glu::GLSLVersion m_glslVersion;
2585 : TestCase(context, name, "matching precision qualifiers between stages"), m_glslVersion(glslVersion)
2735 generateVarLinkVertexShaderSrc(vtx, m_glslVersion, vertexPrecision, vertexTestType);
2736 generateVarLinkFragmentShaderSrc(frag, m_glslVersion, fragmentPrecision, fragmentTestType);
2866 glu::GLSLVersion m_glslVersion;
3081 : TestCaseGroup(context, "sepshaderobjs", "separate_shader_object tests"), m_glslVersion(glslVersion)
3094 addChild(new CreateShadProgCase(m_context, "CreateShadProgApi", "createShaderProgram API", m_glslVersion));
3096 addChild(new UseProgStagesCase(m_context, "UseProgStagesApi", "useProgramStages API", m_glslVersion));
3098 addChild(new PipelineApiCase(m_context, "PipelineApi", "Pipeline API", m_glslVersion));
3100 addChild(new ProgramUniformCase(m_context, "ProgUniformAPI", "ProgramUniform API", m_glslVersion));
3102 addChild(new StateInteractionCase(m_context, "StateInteraction", "SSO State Interactions", m_glslVersion));
3104 addChild(new InterfaceMatchingCaseFloat(m_context, "InterfacePrecisionMatchingFloat", m_glslVersion));
3105 addChild(new InterfaceMatchingCaseInt(m_context, "InterfacePrecisionMatchingInt", m_glslVersion));
3106 addChild(new InterfaceMatchingCaseUInt(m_context, "InterfacePrecisionMatchingUInt", m_glslVersion));