Lines Matching defs:srcStrings

554 		const char*			  srcStrings[10];
563 srcStrings[i++] = glu::getGLSLVersionDeclaration(m_glslVersion);
564 srcStrings[i++] = "\n";
567 srcStrings[i++] = "out gl_PerVertex {\n"
571 srcStrings[i++] = "in vec4 a_position;\n";
572 srcStrings[i++] = "void main ()\n";
573 srcStrings[i++] = "{\n";
574 srcStrings[i++] = " gl_Position = a_position;\n";
575 srcStrings[i++] = "}\n";
577 program = gl.createShaderProgramv(GL_VERTEX_SHADER, i, srcStrings);
587 srcStrings[i++] = glu::getGLSLVersionDeclaration(m_glslVersion);
588 srcStrings[i++] = "\n";
591 srcStrings[i++] = "out gl_PerVertex {\n"
595 srcStrings[i++] = "in vec4 a_position;\n"
597 srcStrings[i++] = "{\n"
599 srcStrings[i++] = "}\n";
601 program = gl.createShaderProgramv(GL_VERTEX_SHADER, i, srcStrings);
611 srcStrings[i++] = glu::getGLSLVersionDeclaration(m_glslVersion);
612 srcStrings[i++] = "\nin highp vec4 u_color;\n";
613 srcStrings[i++] = "layout(location = 0) out mediump vec4 o_color;\n";
614 srcStrings[i++] = "void main ()\n";
615 srcStrings[i++] = "{\n";
616 srcStrings[i++] = " o_color = u_color;\n";
617 srcStrings[i++] = "}\n";
619 program = gl.createShaderProgramv(GL_FRAGMENT_SHADER, i, srcStrings);
632 program = gl.createShaderProgramv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, i, srcStrings);
640 program = gl.createShaderProgramv(GL_FRAGMENT_SHADER, -1, srcStrings);
649 srcStrings[i++] = glu::getGLSLVersionDeclaration(m_glslVersion);
650 srcStrings[i++] = "\nin highp vec4 u_color;\n";
651 srcStrings[i++] = "layout(location = 0) out mediump vec4 o_color;\n";
652 srcStrings[i++] = "void main ()\n";
653 srcStrings[i++] = "{\n";
654 srcStrings[i++] = " o_color = u_color;\n";
656 program = gl.createShaderProgramv(GL_FRAGMENT_SHADER, i, srcStrings);
2195 const char* srcStrings[1];
2227 srcStrings[0] = vtx.c_str();
2228 programA = gl.createShaderProgramv(GL_VERTEX_SHADER, 1, srcStrings);
2233 srcStrings[0] = frag2.c_str();
2234 programB = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, srcStrings);
2392 srcStrings[0] = frag2.c_str();
2393 programB = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, srcStrings);
2404 srcStrings[0] = frag.c_str(); // First frag shader with u_color uniform
2405 gl.shaderSource(vshader, 1, srcStrings, NULL);
2437 srcStrings[0] = noMain.c_str();
2438 gl.shaderSource(vshader, 1, srcStrings, NULL);
2476 srcStrings[0] = vtx.c_str();
2477 programA = gl.createShaderProgramv(GL_VERTEX_SHADER, 1, srcStrings);
2483 srcStrings[0] = frag.c_str();
2484 programB = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, srcStrings);
2669 const char* srcStrings[1];
2738 srcStrings[0] = vtx.c_str();
2739 programA = gl.createShaderProgramv(GL_VERTEX_SHADER, 1, srcStrings);
2744 srcStrings[0] = frag.c_str();
2745 programB = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, srcStrings);