Lines Matching defs:programB

1387 	bool setAndCompareUniforms(glw::GLuint pipeline, glw::GLuint programA, glw::GLuint programB, glu::DataType dType,
1423 locationB[i] = gl.getUniformLocation(programB, name.c_str());
1432 locationB[i] = gl.getUniformLocation(programB, name.c_str());
1476 gl.getUniformiv(programB, locationB[i], (int*)&retValB[0]);
1481 gl.getUniformuiv(programB, locationB[i], &retValB[0]);
1486 gl.getUniformfv(programB, locationB[i], (float*)&retValB[0]);
1492 // test to see if programB picked up the value.
1522 progUniformi(gl, programB, arraySize, locationB, data);
1526 progUniformui(gl, programB, arraySize, locationB, udata);
1530 progUniformf(gl, programB, arraySize, locationB, fdata);
1542 gl.getUniformiv(programB, locationB[i], (int*)&retValB[0]);
1547 gl.getUniformuiv(programB, locationB[i], &retValB[0]);
1552 gl.getUniformfv(programB, locationB[i], (float*)&retValB[0]);
1557 // Compare programB uniform to expected value and
1572 if ((activeProgram != 0) && ((activeProgram == programA) || (activeProgram == programB)))
1646 bool setAndCompareMatrixUniforms(glw::GLuint pipeline, glw::GLuint programA, glw::GLuint programB,
1688 locationB[numUniforms] = gl.getUniformLocation(programB, name.c_str());
1696 locationB[numUniforms] = gl.getUniformLocation(programB, name.c_str());
1744 gl.getUniformfv(programB, locationB[i], retValB);
1749 // test to see if programB picked up the value.
1769 gl.programUniformMatrix2fv(programB, locationB[0], arraySize, GL_FALSE, value);
1771 gl.programUniformMatrix3fv(programB, locationB[2], arraySize, GL_FALSE, value);
1773 gl.programUniformMatrix4fv(programB, locationB[4], arraySize, GL_FALSE, value);
1778 gl.programUniformMatrix2x3fv(programB, locationB[0], arraySize, GL_FALSE, value);
1780 gl.programUniformMatrix2x4fv(programB, locationB[2], arraySize, GL_FALSE, value);
1782 gl.programUniformMatrix3x2fv(programB, locationB[4], arraySize, GL_FALSE, value);
1784 gl.programUniformMatrix3x4fv(programB, locationB[6], arraySize, GL_FALSE, value);
1786 gl.programUniformMatrix4x2fv(programB, locationB[8], arraySize, GL_FALSE, value);
1788 gl.programUniformMatrix4x3fv(programB, locationB[10], arraySize, GL_FALSE, value);
1798 gl.getUniformfv(programB, locationB[i], retValB);
1802 // Compare programB uniform to expected value and
1817 if ((activeProgram != 0) && ((activeProgram == programA) || (activeProgram == programB)))
1889 glw::GLuint programA, programB;
1903 programB = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, shaderSrc);
1908 setAndCompareMatrixUniforms(pipeline, programA, programB, dType[i], seed);
1915 setAndCompareMatrixUniforms(pipeline, programA, programB, dType[i], seed);
1918 gl.activeShaderProgram(pipeline, programB);
1920 setAndCompareMatrixUniforms(pipeline, programA, programB, dType[i], seed);
1925 setAndCompareUniforms(pipeline, programA, programB, dType[i], seed);
1932 setAndCompareUniforms(pipeline, programA, programB, dType[i], seed);
1935 gl.activeShaderProgram(pipeline, programB);
1937 setAndCompareUniforms(pipeline, programA, programB, dType[i], seed);
1941 gl.deleteProgram(programB);
2190 glw::GLuint programA, programB;
2234 programB = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, srcStrings);
2235 if (!checkCSProg(gl, programB))
2240 gl.programUniform4f(programB, gl.getUniformLocation(programB, "u_clrPB"), 0.0f, 0.0f, 1.0f, 1.0f);
2242 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programB);
2315 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programB);
2375 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programB);
2378 gl.programUniform4f(programB, gl.getUniformLocation(programB, "u_clrPB"), 1.0f, 0.0f, 0.0f, 1.0f);
2380 gl.deleteProgram(programB);
2393 programB = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, srcStrings);
2394 if (!checkCSProg(gl, programB))
2399 gl.programUniform4f(programB, gl.getUniformLocation(programB, "u_clrPB"), 0.0f, 1.0f, 0.0f, 1.0f);
2400 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programB);
2409 gl.attachShader(programB, vshader);
2412 gl.getProgramiv(programB, GL_LINK_STATUS, &value);
2432 gl.programUniform4f(programB, gl.getUniformLocation(programB, "u_clrPB"), 1.0f, 1.0f, 1.0f, 1.0f);
2441 gl.attachShader(programB, vshader);
2442 gl.linkProgram(programB);
2446 gl.getProgramiv(programB, GL_LINK_STATUS, &value);
2463 gl.deleteProgram(programB);
2484 programB = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, srcStrings);
2485 if (!checkCSProg(gl, programB))
2491 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programB);
2539 gl.deleteProgram(programB);
2664 glw::GLuint programA, programB;
2745 programB = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, srcStrings);
2746 if (!checkCSProg(gl, programB))
2752 gl.useProgramStages(pipeline, GL_FRAGMENT_SHADER_BIT, programB);
2850 gl.deleteProgram(programB);