Lines Matching refs:prop
1445 GLenum prop = GL_ACTIVE_VARIABLES;
1453 glGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["SimpleBlock"], 1, &prop, bufSize, &length, param);
1480 glGetProgramResourceiv(program, GL_UNIFORM_BLOCK, indicesUB["NotSoSimpleBlockk"], 1, &prop, bufSize, &length,
1846 GLenum prop = GL_ATOMIC_COUNTER_BUFFER_INDEX;
1850 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, &res);
1853 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, &res);
1858 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, bufSize, &length, &res);
1861 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["c"], 1, &prop, bufSize, &length, &res);
1864 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["d"], 1, &prop, bufSize, &length, &res);
1867 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["e"], 1, &prop, bufSize, &length, &res);
1875 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, bufSize, &length, &res);
1893 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["d"], 1, &prop, bufSize, &length, &res);
1989 GLenum prop = GL_ATOMIC_COUNTER_BUFFER_INDEX;
1994 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, bufSize, &length, &res);
2014 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, bufSize, &length, &res);
2111 GLenum prop = GL_NAME_LENGTH;
2112 glGetProgramResourceiv(program, GL_PROGRAM_INPUT, 0, 1, &prop, -100, &len, &res);
2460 GLenum prop = GL_ACTIVE_VARIABLES;
2468 glGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["SimpleBuffer"], 1, &prop, bufSize, &length,
2497 glGetProgramResourceiv(program, GL_SHADER_STORAGE_BLOCK, indicesSSB["NotSoSimpleBuffer"], 1, &prop, bufSize,
2578 GLenum prop = GL_ARRAY_SIZE;
2581 glGetProgramResourceiv(program, GL_PROGRAM_OUTPUT, index, 1, &prop, 1, NULL, &res);
2756 GLenum prop = GL_TOP_LEVEL_ARRAY_STRIDE;
2759 glGetProgramResourceiv(program, GL_BUFFER_VARIABLE, indicesBV["a[0][0]"], 1, &prop, 1024, &len, &res);
3040 GLenum prop = GL_MATRIX_STRIDE;
3043 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, 1024, &len, &res);
3048 << "ERROR: glGetProgramResourceiv, interface GL_UNIFORM, prop GL_MATRIX_STRIDE\n"
3051 prop = GL_OFFSET;
3052 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["a"], 1, &prop, 1024, &len, &res);
3056 << tcu::TestLog::Message << "ERROR: glGetProgramResourceiv, interface GL_UNIFORM, prop GL_OFFSET\n"
3059 prop = GL_ARRAY_STRIDE;
3060 glGetProgramResourceiv(program, GL_UNIFORM, indicesU["b"], 1, &prop, 1024, &len, &res);
3065 << "ERROR: glGetProgramResourceiv, interface GL_UNIFORM, prop GL_ARRAY_STRIDE\n"