Lines Matching defs:units
884 int units = 0;
888 gl().getIntegerv(GL_MAX_IMAGE_UNITS, &units);
892 gl().getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &units);
895 return units;
901 int units = 0;
908 gl().getIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &units);
911 gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units);
923 gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units);
926 gl().getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &units);
934 return units;
1629 //== subsequent entries take the next consecutive units
1688 //== subsequent entries take the next consecutive units
1907 // same sampler with different binding in two compilation units
1994 int units = 0;
1995 gl().getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &units);
1996 return units;
2002 int units = 0;
2007 gl().getIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &units);
2010 gl().getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &units);
2013 gl().getIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &units);
2020 return units;
2086 int units = 0;
2087 gl().getIntegerv(GL_MAX_IMAGE_UNITS, &units);
2088 return units;
2094 int units = 0;
2098 gl().getIntegerv(GL_MAX_VERTEX_IMAGE_UNIFORMS, &units);
2101 gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units);
2104 gl().getIntegerv(GL_MAX_COMPUTE_IMAGE_UNIFORMS, &units);
2110 return units;
2295 int units = 0;
2296 gl().getIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &units);
2297 return units;
2303 int units = 0;
2307 gl().getIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTERS, &units);
2310 gl().getIntegerv(GL_MAX_VERTEX_ATOMIC_COUNTERS, &units);
2313 gl().getIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTERS, &units);
2319 return units;
3048 int units = 0;
3049 gl().getIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &units);
3050 return units;
3057 int units = 0;
3061 gl().getIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &units);
3064 gl().getIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &units);
3067 gl().getIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &units);
3073 return units;
3242 int units = 0;
3243 gl().getIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &units);
3244 return units;
3250 int units = 0;
3254 gl().getIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &units);
3257 gl().getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &units);
3260 gl().getIntegerv(GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, &units);
3266 return units;