Lines Matching defs:status
309 DIResult status;
316 status.error() << "GL_LINK_STATUS is false";
334 status.error() << "*** Vertex Shader ***\n";
337 status.error() << "*** Fragment Shader ***\n";
340 status.error() << "*** Compute Shader ***\n";
343 status.error() << "*** Unknown Shader ***\n";
354 status.error() << source[0];
363 status.error() << &log[0];
375 status.error() << &log[0];
379 return status.code() == NO_ERROR;
430 DIResult status;
431 status.error() << "Compare failed: different values [x: " << j << ", y: " << i + offsetYTest
434 return status.code();
445 DIResult status;
451 status.error() << "glGetIntegerv(GL_DRAW_INDIRECT_BUFFER_BINDING) returned invalid value: " << valueInt
459 status.error() << "glGetBooleanv(GL_DRAW_INDIRECT_BUFFER_BINDING) returned invalid value: "
469 status.error() << "glGetFloatv(GL_DRAW_INDIRECT_BUFFER_BINDING) returned invalid value: " << valueFloat
479 status.error() << "glGetDoublev(GL_DRAW_INDIRECT_BUFFER_BINDING) returned invalid value: "
484 return status.code();
508 DIResult status;
509 status.error() << "(x,y)= (" << j << "," << i << "). Color RGBA(" << bufferTest[j + offsetTest][0]
515 return status.code();