Lines Matching defs:offset

386 	void GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
549 long StateValidate(GLboolean mapped, GLbitfield access, GLbitfield accessFlag, GLintptr offset, GLsizeiptr length)
580 if (v != offset)
582 result.error() << "glGetBufferParameteriv(GL_BUFFER_MAP_OFFSET) returned incorrect offset: " << v
583 << ", expected: " << offset;
617 // offset that the spec guarantees the rasterizer can resolve.
872 void DrawIndirectBase::GetBufferSubData<test_api::GL>(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
874 glGetBufferSubData(target, offset, size, data);
878 void DrawIndirectBase::GetBufferSubData<test_api::ES3>(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data)
880 void* ptr = glMapBufferRange(target, offset, size, GL_MAP_READ_BIT);
2995 return "Indirect buffer glDrawArraysIndirect: offset as a function parameter";
3000 return "Verify that it is possible to draw primitives with offset as a function parameter";
3006 "3. Draw primitives using glDrawArraysIndirect with offset" NL "4. Verify results";
3413 return "Indirect buffer glDrawElementsIndirect: offset as a function parameter";
3418 return "Verify that it is possible to draw primitives with offset as a function parameter";
3424 "3. Draw primitives using glDrawElementsIndirect with offset" NL "4. Verify results";
7415 return "Negative: wrong offset - glDrawArrayIndirect";
7425 return "Call glDrawArrayIndirect with wrong offset";
7514 return "Negative: wrong offset - glDrawElementsIndirect";
7625 return "Negative: unaligned offset - glDrawElementsIndirect and glDrawArraysIndirect";
7635 return "Call with unaligned offset (1, 3, 1023)";