Lines Matching defs:vec2
51 typedef Vec3 vec2;
1300 " g_out_buffer.data0[global_index] = texture(g_sampler0, vec2(gl_GlobalInvocationID) / "
1301 "vec2(kGlobalSize));" NL " g_out_buffer.data1[global_index] = textureProj(g_sampler1, "
1603 NL "const vec2 g_quad[] = vec2[](vec2(-1, -1), vec2(1, -1), vec2(-1, 1), vec2(1, 1));" NL "void main() {" NL
1864 "uniform vec2 g_1;" NL "uniform vec3 g_2;" NL "uniform vec4 g_3;" NL "uniform mat2 g_4;" NL
1870 " if (g_1 != vec2(2.0, 3.0)) g_result = 0;" NL " if (g_2 != vec3(4.0, 5.0, 6.0)) g_result = 0;" NL
3092 "void main() {" NL " const vec2 quad[4] = vec2[](vec2(-1, -1), vec2(1, -1), vec2(-1, 1), vec2(1, 1));" NL
3208 "#version 310 es" NL "layout(binding = 1, std430) buffer Input {" NL " mediump vec2 g_input[4];" NL "};" NL
3216 " vec2 g_output[gl_WorkGroupSize.x];" NL "};" NL "void main() {" NL
3217 " if (gl_GlobalInvocationID.x == 0u) {" NL " g_output[0] = vec2(-0.8, -0.8);" NL
3218 " } else if (gl_GlobalInvocationID.x == 1u) {" NL " g_output[1] = vec2(0.8, -0.8);" NL
3219 " } else if (gl_GlobalInvocationID.x == 2u) {" NL " g_output[2] = vec2(-0.8, 0.8);" NL
3220 " } else if (gl_GlobalInvocationID.x == 3u) {" NL " g_output[3] = vec2(0.8, 0.8);" NL " }" NL "}";
3247 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(vec2) * 4, NULL, GL_STREAM_DRAW);
4587 NL "const mediump vec2 g_vertex[4] = vec2[4](vec2(0.0), vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, "