Lines Matching defs:value
22 * \brief Tests for numeric value parsing in GLSL ES 3.0
97 static void initializeExpectedValue(const glu::ShaderProgram& program, const glw::Functions& gl, const deUint32 value);
105 "Test that uint value higher than INT_MAX is parsed correctly", // string description
114 "Test that uint value higher than INT_MAX is parsed correctly in base 8 (octal)", // string description
123 "Test that uint value higher than INT_MAX is parsed correctly in base 16 (hex)", // string description
132 "Test that uint value equal to INT_MAX+1 is parsed correctly", // string description
141 "Test that uint value equal to INT_MAX+1 is parsed correctly in base 8 (octal)", // string description
150 "Test that uint value equal to INT_MAX+1 is parsed correctly in base 16 (hex)", // string description
159 "Test that uint value equal to UINT_MAX is parsed correctly", // string description
168 "Test that uint value equal to UINT_MAX is parsed correctly in base 8 (octal)", // string description
177 "Test that uint value equal to UINT_MAX is parsed correctly in base 16 (hex)", // string description
186 "Test that uint value outside uint range fails to compile", // string description
210 " // \"If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity\"\n"
220 " // \"A value with a magnitude too small to be represented as a mantissa and exponent is converted to zero.\"\n"
256 " // \"If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity\"\n"
267 " // \"If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity\"\n"
279 " // \"If the value of the floating point number is too large (small) to be stored as a single precision value, it is converted to positive (negative) infinity\"\n"
286 static void initializeExpectedValue(const glu::ShaderProgram& program, const glw::Functions& gl, const deUint32 value)
291 gl.uniform1ui(location, value);
292 GLU_EXPECT_NO_ERROR(gl.getError(), "Set uniform value failed");
301 GLU_EXPECT_NO_ERROR(gl.getError(), "Set uniform value failed");
417 const char* desc = (pass ? "Pass" : "Pixel mismatch; numeric value parsed incorrectly");