Lines Matching defs:TEXTURE_WIDTH

53 #define TEXTURE_WIDTH (2)
57 #define NUMBER_OF_POINTS_TO_DRAW (TEXTURE_WIDTH * TEXTURE_HEIGHT)
58 #define TEXTURE_COORDINATES_ARRAY_SIZE (TEXTURE_WIDTH * TEXTURE_HEIGHT * NUMBER_OF_ELEMENTS_IN_VEC4 * sizeof(float))
5725 gl.renderbufferStorage(GL_RENDERBUFFER, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT);
5730 gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* border */,
5745 gl.blitFramebuffer(0 /* srcX0 */, 0 /* srcY0 */, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* dstX0 */, 0 /* dstY0 */,
5746 TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
5783 gl.texImage2D(cm_targets[n_cm_target], 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT,
5804 gl.texImage2D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* border */,
5825 gl.texImage3D(object_target, 0 /* level */, internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH,
5827 gl.texSubImage3D(object_target, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, 1 /* zoffset */, TEXTURE_WIDTH,
6823 TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* border */);
6856 gl.copyTexImage2D(j, 0, dst_internalformat, 0 /* x */, 0 /* y */, TEXTURE_WIDTH, TEXTURE_HEIGHT,
6862 static std::vector<char> zero_data(TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 * sizeof(float), 0);
6863 gl.texImage2D(j, 0, dst_internalformat, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, dst_format, dst_type,
7413 std::vector<char> data(TEXTURE_WIDTH * TEXTURE_HEIGHT * n_bytes_per_result_pixel);
7419 gl.readPixels(0, 0, TEXTURE_WIDTH, TEXTURE_HEIGHT, read_format, read_type, &data[0]);
8411 n_bytes_needed = TEXTURE_WIDTH * TEXTURE_HEIGHT * n_bytes_per_pixel;
10104 static char fbo_data[TEXTURE_WIDTH * TEXTURE_HEIGHT * 4 * 4];
10155 TEXTURE_WIDTH, TEXTURE_HEIGHT, 0 /* border */);