Lines Matching defs:level

124 	void callTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth,
127 void callTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
130 void callCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x,
133 void callCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
136 void callCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
140 void callFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
380 void Texture3DBase::callTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height,
385 gl.texImage3DOES(target, level, internalFormat, width, height, depth, border, format, type, pixels);
387 gl.texImage3D(target, level, static_cast<GLint>(internalFormat), width, height, depth, border, format, type,
393 void Texture3DBase::callTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
399 gl.texSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
401 gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
406 void Texture3DBase::callCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
411 gl.copyTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, x, y, width, height);
413 gl.copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
418 void Texture3DBase::callCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
424 gl.compressedTexImage3DOES(target, level, internalformat, width, height, depth, border, imageSize, data);
426 gl.compressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
431 void Texture3DBase::callCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
437 gl.compressedTexSubImage3DOES(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize,
440 gl.compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize,
447 GLint level, GLint zoffset) const
451 gl.framebufferTexture3DOES(target, attachment, textarget, texture, level, zoffset);
453 gl.framebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
737 // Re-specify parts of each level in uploaded texture and in reference texture
864 // Re-specify parts of each level in uploaded texture and in reference texture
1090 tcu::CompressedTexture level(format, levelWidth, levelHeight, levelDepth);
1091 const int dataSize = level.getDataSize();
1092 deUint8* const data = static_cast<deUint8*>(level.getData());
1098 callCompressedTexImage3D(GL_TEXTURE_3D, levelIndex, m_compressedFormat, level.getWidth(), level.getHeight(),
1099 level.getDepth(), 0 /* border */, level.getDataSize(), level.getData());
1202 const char* message = "GL_INVALID_VALUE is generated if level is less than 0.";
1207 // maximal level
1214 "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
1331 // negative level
1339 const char* message = "GL_INVALID_VALUE is generated if level is less than 0.";
1346 // maximal level
1360 "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
1453 // negative level
1461 const char* message = "GL_INVALID_VALUE is generated if level is less than 0.";
1468 // maximal level
1484 "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
1616 "GL_INVALID_VALUE is generated if level is less than 0 or larger than log_2 of maximum texture size.";
1692 // negative level
1695 verifyError(GL_INVALID_VALUE, "GL_INVALID_VALUE is generated if level is less than 0.");
1698 // maximal level
1705 "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
1800 // negative level
1810 verifyError(GL_INVALID_VALUE, "GL_INVALID_VALUE is generated if level is less than 0.");
1815 // invalid level
1828 "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");