Lines Matching refs:m_fsp

286 	GLuint m_vsp, m_fsp, m_ppo, m_vao, m_vbo;
290 m_vsp = m_fsp = 0;
300 glDeleteProgram(m_fsp);
318 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs);
319 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp))
323 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp);
2955 GLuint m_vao[2], m_vbo[2], m_ebo[2], m_vsp, m_fsp, m_ppo;
2962 m_vsp = m_fsp = 0;
2973 glDeleteProgram(m_fsp);
2996 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, 1, &glsl_fs);
2997 if (!CheckProgram(m_vsp) || !CheckProgram(m_fsp))
3001 glUseProgramStages(m_ppo, GL_FRAGMENT_SHADER_BIT, m_fsp);
3106 glProgramUniform3d(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data0"), 1.0, 2.0, 3.0);
3107 glProgramUniform2i(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data1"), 1, 2);
3121 glProgramUniform3d(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data0"), 4.0, 5.0, 6.0);
3122 glProgramUniform2i(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data1"), 3, 4);
3136 glProgramUniform3d(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data0"), 1.0, 2.0, 3.0);
3137 glProgramUniform2i(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data1"), 1, 2);
3153 glProgramUniform3d(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data0"), 1.0, 2.0, 3.0);
3154 glProgramUniform2i(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data1"), 3, 4);
3173 glProgramUniform2i(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data1"), 0, 0);
3184 glProgramUniform3d(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data0"), 4.0, 5.0, 6.0);
3185 glProgramUniform2i(m_fsp, glGetUniformLocation(m_fsp, "g_expected_data1"), 1, 2);
3206 GLuint m_vsp, m_fsp;
3216 m_vsp = m_fsp = 0;
3230 glDeleteProgram(m_fsp);
3269 m_fsp = glCreateShaderProgramv(GL_FRAGMENT_SHADER, sizeof(src) / sizeof(src[0]), src);
3273 if (!CheckProgram(m_fsp))
3277 glUseProgramStages(m_pipeline, GL_FRAGMENT_SHADER_BIT, m_fsp);