Lines Matching refs:GL_FLOAT
336 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0);
337 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8);
352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
505 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0);
552 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0);
553 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0);
554 glVertexAttribFormat(7, 1, GL_FLOAT, GL_FALSE, 8);
555 glVertexAttribFormat(15, 2, GL_FLOAT, GL_FALSE, 4);
626 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 16);
628 glVertexAttribFormat(2, 2, GL_FLOAT, GL_FALSE, 28);
869 glVertexAttribFormat(6, 4, GL_FLOAT, GL_TRUE, 56);
1036 glVertexAttribFormat(6, 4, GL_FLOAT, GL_FALSE, 56);
1116 glVertexAttribFormat(0, 3, GL_FLOAT, GL_FALSE, 0);
1117 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0);
1118 glVertexAttribFormat(2, 1, GL_FLOAT, GL_FALSE, 4);
1119 glVertexAttribFormat(5, 4, GL_FLOAT, GL_FALSE, 12);
1120 glVertexAttribFormat(14, 2, GL_FLOAT, GL_FALSE, 8);
1196 glVertexAttribFormat(0, 3, GL_FLOAT, GL_FALSE, 0);
1197 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0);
1198 glVertexAttribFormat(2, 1, GL_FLOAT, GL_FALSE, 4);
1199 glVertexAttribFormat(5, 4, GL_FLOAT, GL_FALSE, 12);
1200 glVertexAttribFormat(14, 2, GL_FLOAT, GL_FALSE, 8);
1271 glVertexAttribFormat(0, 4, GL_FLOAT, GL_FALSE, 0);
1272 glVertexAttribFormat(2, 4, GL_FLOAT, GL_FALSE, 0);
1273 glVertexAttribFormat(4, 2, GL_FLOAT, GL_FALSE, 4);
1341 glVertexAttribFormat(0, 3, GL_FLOAT, GL_FALSE, 0);
1342 glVertexAttribFormat(2, 2, GL_FLOAT, GL_FALSE, 4);
1408 glVertexAttribFormat(0, 4, GL_FLOAT, GL_FALSE, 0);
1409 glVertexAttribFormat(2, 4, GL_FLOAT, GL_FALSE, 0);
1410 glVertexAttribFormat(4, 2, GL_FLOAT, GL_FALSE, 4);
1478 glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 12, 0);
1481 glVertexAttribFormat(0, 3, GL_FLOAT, GL_FALSE, 0);
2455 , array_type(GL_FLOAT)
3070 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0);
3071 glVertexAttribFormat(1, 2, GL_FLOAT, GL_FALSE, 8);
3072 glVertexAttribFormat(2, 1, GL_FLOAT, GL_FALSE, 16);
3082 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0);
3083 glVertexAttribFormat(1, 2, GL_FLOAT, GL_FALSE, 8);
3084 glVertexAttribFormat(2, 1, GL_FLOAT, GL_FALSE, 16);
3115 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3128 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3145 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3166 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3178 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3190 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3304 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0);
3305 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8);
3316 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0);
3317 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0);
3353 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3361 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3369 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3377 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3387 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3394 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3402 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3410 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
3661 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 16);
3663 glVertexAttribFormat(15, 1, GL_FLOAT, GL_FALSE, 2032);
3860 glVertexAttribFormat(p + 1, 4, GL_FLOAT, GL_FALSE, 0);
3882 glVertexAttribFormat(0, 0, GL_FLOAT, GL_FALSE, 0);
3889 glVertexAttribFormat(0, 5, GL_FLOAT, GL_FALSE, 0);
3937 glVertexAttribIFormat(0, 4, GL_FLOAT, 0);
3951 glVertexAttribFormat(0, GL_BGRA, GL_FLOAT, GL_TRUE, 0);
3973 glVertexAttribFormat(0, 4, GL_FLOAT, GL_FALSE, p + 10);
3995 glVertexAttribFormat(0, 4, GL_FLOAT, GL_FALSE, 0);