Lines Matching refs:GL_POINTS
1254 * objects. 1024 vertices should be used for a non-indiced GL_POINTS
2565 gl.beginTransformFeedback(GL_POINTS);
2568 gl.drawArrays(GL_POINTS, 0 /* first */, m_n_vertices);
2592 gl.beginTransformFeedback(GL_POINTS);
2595 gl.drawArraysInstanced(GL_POINTS, 0 /* first */, m_n_vertices, m_n_instances);
2619 gl.beginTransformFeedback(GL_POINTS);
2622 gl.drawElements(GL_POINTS, m_n_vertices, GL_UNSIGNED_INT, 0);
2646 gl.beginTransformFeedback(GL_POINTS);
2649 gl.drawElementsInstanced(GL_POINTS, m_n_vertices, GL_UNSIGNED_INT, 0, m_n_instances);
3340 gl.beginTransformFeedback(GL_POINTS);
3371 gl.drawArraysInstanced(GL_POINTS, 0 /* first */, m_n_batches, m_n_draw_call_instances);
3376 gl.drawArrays(GL_POINTS, 0 /* first */, m_n_batches);
3387 gl.drawElementsInstanced(GL_POINTS, m_n_batches, GL_UNSIGNED_SHORT, DE_NULL /* indices */,
3393 gl.drawElements(GL_POINTS, m_n_batches, GL_UNSIGNED_SHORT, DE_NULL); /* indices */