Lines Matching defs:data

617 	/** Template class to store vertex attribute data
882 * @param attribute Vertex attribute data are taken from provided instance of vertexAttribute
896 * @param attribute Vertex attribute data are taken from provided instance of vertexAttribute
910 * @param attribute Vertex attribute data are taken from provided instance of vertexAttribute
924 * @param attribute Vertex attribute data are taken from provided instance of vertexAttribute
938 * @param attribute Vertex attribute data are taken from provided instance of vertexAttribute
952 * @param attribute Vertex attribute data are taken from provided instance of vertexAttribute
966 * @param attribute Vertex attribute data are taken from provided instance of vertexAttribute
980 * @param attribute Vertex attribute data are taken from provided instance of vertexAttribute
1185 * defined in a vertex shader. Verification of the data exposed
1206 * should be defined in a vertex shader. Verification of the data exposed
1219 * vertex shader. Verification of the data exposed by these input
1227 * vertex shader. Verification of the data exposed by these input
1235 * vertex shader. Verification of the data exposed by these input
1243 * vertex shader. Verification of the data exposed by these input
2339 /** Prepare vertex buffer data for given iteration
2369 * @param out_buffer_data Buffer data
2410 * @param out_buffer_data Buffer data
2432 * @param out_buffer_data Buffer data
2459 * @param out_buffer_data Buffer data
2492 * @param out_buffer_data Buffer data
2533 * @param out_buffer_data Buffer data
2672 /* Prepare data for element array buffer */
2704 gl.bufferData(GL_TRANSFORM_FEEDBACK_BUFFER, m_transform_feedback_buffer_size, 0 /* data */, GL_DYNAMIC_COPY);
3113 bool verifyXFBData(const void* data, _draw_call_type draw_call, bool instanced, bool zero_vertex_attrib_divisor);
3414 /* Verify the data */
3459 /* Finally, reserve sufficient amount of space for the data to be XFBed out from
3473 * Don't forget about instanced draw calls. We'll be XFBing data for either 1 or m_n_draw_call_instances
3483 gl.bufferData(GL_ARRAY_BUFFER, xfb_data_size, DE_NULL /* data */, GL_STATIC_DRAW);
3501 /* Prepare buffers storing underlying data. The buffers will be used for:
3504 * - verification of the data XFBed from the vertex shader.
3520 /* Fill index data */
3526 /* Fill 3x3 matrix data in BO1 */
3537 /* Fill unsigned byte data in BO1 */
3545 /* Fill short data in BO1 */
3553 /* Fill 2 doubles data in BO1 */
3565 /* Fill signed byte data in BO2 */
3573 /* Fill 4x2 matrix data in BO2 */
3824 /** Verifies data that has been XFBed out by the draw call.
3826 * @param data XFBed data. Must not be NULL.
3832 bool VAOTest::verifyXFBData(const void* data, _draw_call_type draw_call, bool instanced,
3839 const unsigned char* xfb_data_ptr = (const unsigned char*)data;
3843 /* Verify dmat3 data from BO1 has been exposed correctly */
3882 /* Verify float data from BO2 has been exposed correctly */
3915 /* Verify dvec2 data from BO1 has been exposed correctly */
3946 /* Verify double data from BO1 has been exposed correctly */
3977 /* Verify dmat4x2 data from BO2 has been exposed correctly */
4013 /* Verify int data from BO1 has been exposed correctly */
4044 /* Verify float data from BO1 has been exposed correctly */