Lines Matching refs:first

3459 						   1 /* bufSize - first result */, &gl_max_samples_value);
3688 glw::GLenum original_texture_target = texture_target_pair.first;
3761 glw::GLenum src_internalformat = pair_iterator->first;
4579 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
4816 /* Check and return the first conformant sample count */
5707 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
6335 const glw::GLenum parent_texture_target = texture_target_iterator->first;
6398 /* Allocate the descriptor if it's the first time the test will be
6757 * Sampled texture data will go to the first half of the buffer, and the corresponding
6995 /* If the object we're about to initialize has already been created, delete it first. */
7382 glw::GLenum texture_internalformat = internalformat_pair.first;
7418 gl.drawArrays(GL_POINTS, 0 /* first */, m_texture_width * m_texture_height);
7494 * to GL_R8/GL_RG8/GL_RGB8/GL_RGBA8 internalformat first, depending on how many components
7500 /* Determine a few important properties first */
8170 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
8253 /* We first need to fill either the texture or its sibling view with
8281 gl.drawArrays(GL_POINTS, 0 /* first */, write_to_width * write_to_height);
8322 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */);
8369 gl.drawArrays(GL_POINTS, 0 /* first */, n_invocations);
9584 /* Generate IDs first */
9684 gl.texStorage2D(GL_TEXTURE_2D, 1, /* We will only attach the first level of the result texture to the FBO */
9746 gl.drawArrays(GL_TRIANGLE_STRIP, 0 /* first */, 4 /* count */);
10162 * the first of the views;
10227 /* Update uniforms first */
10239 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);