Lines Matching refs:format
437 GLenum format = GL_RGB;
447 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, 0);
450 glTexSubImage2D(target, 0, 0, 0, csize, csize, format, tex_type, &pixels[0]);
456 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, tex_type, data);
457 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, tex_type, data + 0);
458 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, tex_type, data + 1);
459 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, tex_type, data + 2);
460 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, tex_type, data + 3);
470 GLenum format = GL_RG;
480 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, 0);
483 glTexSubImage2D(target, 0, 0, 0, csize, csize, format, tex_type, &pixels[0]);
489 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, tex_type, data);
490 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, tex_type, data + 0);
491 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, tex_type, data + 1);
492 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, tex_type, data + 2);
493 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, tex_type, data + 3);
503 GLenum format = GL_RED;
513 glTexImage2D(target, i, internal_format, size, size, 0, format, tex_type, 0);
516 glTexSubImage2D(target, 0, 0, 0, csize, csize, format, tex_type, &pixels[0]);
521 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, tex_type, data);
522 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, tex_type, data + 0);
523 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, tex_type, data + 1);
524 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, tex_type, data + 2);
525 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, tex_type, data + 3);
606 GLenum format = Format();
614 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0);
619 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[0]);
622 if (format != GL_DEPTH_COMPONENT)
631 Vec4* packedData = (format == GL_DEPTH_COMPONENT) ? &depthData : data;
635 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT,
637 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
639 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
641 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
643 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
655 GLenum format = GL_RGBA_INTEGER;
663 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_INT, 0);
668 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_INT, &pixels[0]);
675 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_INT, data);
676 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_INT,
678 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_INT,
680 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_INT,
682 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_INT,
696 GLenum format = Format();
704 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, format, GL_FLOAT, 0);
709 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, format, GL_FLOAT, &pixels[0]);
712 if (format != GL_DEPTH_COMPONENT)
720 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, format, GL_FLOAT, data);
721 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, format, GL_FLOAT, data + 0);
722 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, format, GL_FLOAT, data + 1);
723 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, format, GL_FLOAT, data + 2);
724 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, format, GL_FLOAT, data + 3);
777 GLenum format = Format();
791 glTexImage2D(faces[j], i, internal_format, size, size, 0, format, GL_FLOAT, 0);
797 glTexSubImage2D(faces[j], 0, 0, 0, csize, csize, format, GL_FLOAT, &pixels[0]);
800 if (format != GL_DEPTH_COMPONENT)
809 Vec4* packedData = (format == GL_DEPTH_COMPONENT) ? &depthData : data;
813 glTexSubImage2D(faces[j], 0, 22, 25, 2, 2, format, GL_FLOAT, packedData);
814 glTexSubImage2D(faces[j], 0, 16, 10, 1, 1, format, GL_FLOAT, data + 0);
815 glTexSubImage2D(faces[j], 0, 11, 2, 1, 1, format, GL_FLOAT, data + 1);
816 glTexSubImage2D(faces[j], 0, 24, 13, 1, 1, format, GL_FLOAT, data + 2);
817 glTexSubImage2D(faces[j], 0, 9, 14, 1, 1, format, GL_FLOAT, data + 3);
828 GLenum format = Format();
839 glTexImage2D(target, i, internal_format, size, size, 0, format, GL_FLOAT, 0);
844 glTexImage2D(target, 0, internal_format, size, size, 0, format, GL_FLOAT, 0);
847 glTexSubImage2D(target, 0, 0, 0, csize, csize, format, GL_FLOAT, &pixels[0]);
849 if (!rect && format != GL_DEPTH_COMPONENT)
857 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, GL_FLOAT, data);
858 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, GL_FLOAT, data + 0);
859 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, GL_FLOAT, data + 1);
860 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, GL_FLOAT, data + 2);
861 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, GL_FLOAT, data + 3);