Lines Matching refs:base_level

434 	virtual GLvoid CreateTexture2DRgb(bool base_level = false)
438 const GLint csize = base_level ? 64 : 32;
456 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, tex_type, data);
457 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, tex_type, data + 0);
458 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, tex_type, data + 1);
459 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, tex_type, data + 2);
460 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, tex_type, data + 3);
467 virtual GLvoid CreateTexture2DRg(bool base_level = false)
471 const GLint csize = base_level ? 64 : 32;
489 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, tex_type, data);
490 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, tex_type, data + 0);
491 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, tex_type, data + 1);
492 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, tex_type, data + 2);
493 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, tex_type, data + 3);
500 virtual GLvoid CreateTexture2DR(bool base_level = false)
504 const GLint csize = base_level ? 64 : 32;
521 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, tex_type, data);
522 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, tex_type, data + 0);
523 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, tex_type, data + 1);
524 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, tex_type, data + 2);
525 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, tex_type, data + 3);
825 virtual GLvoid CreateTexture2D(bool rect = false, bool base_level = false)
829 const GLint csize = base_level ? 64 : 32;
857 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, GL_FLOAT, data);
858 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, GL_FLOAT, data + 0);
859 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, GL_FLOAT, data + 1);
860 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, GL_FLOAT, data + 2);
861 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, GL_FLOAT, data + 3);
867 if (base_level)