Lines Matching refs:GL_INT
545 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0);
550 glTexImage2D(target, 0, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0);
553 glTexSubImage2D(target, 0, 0, 0, csize, csize, GL_RGBA_INTEGER, GL_INT, &pixels[0]);
557 glTexSubImage2D(target, 0, 22, 25, 2, 2, GL_RGBA_INTEGER, GL_INT, data);
558 glTexSubImage2D(target, 0, 16, 10, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0);
559 glTexSubImage2D(target, 0, 11, 2, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1);
560 glTexSubImage2D(target, 0, 24, 13, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2);
561 glTexSubImage2D(target, 0, 9, 14, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3);
580 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_INT, 0);
585 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels[0]);
590 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, GL_INT, data);
591 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0);
592 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1);
593 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2);
594 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3);
663 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_INT, 0);
668 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_INT, &pixels[0]);
675 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_INT, data);
676 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_INT,
678 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_INT,
680 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_INT,
682 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_INT,
747 glTexImage2D(faces[j], i, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0);
753 glTexSubImage2D(faces[j], 0, 0, 0, csize, csize, GL_RGBA_INTEGER, GL_INT, &pixels[0]);
760 glTexSubImage2D(faces[j], 0, 22, 25, 2, 2, GL_RGBA_INTEGER, GL_INT, data);
761 glTexSubImage2D(faces[j], 0, 16, 10, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0);
762 glTexSubImage2D(faces[j], 0, 11, 2, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1);
763 glTexSubImage2D(faces[j], 0, 24, 13, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2);
764 glTexSubImage2D(faces[j], 0, 9, 14, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3);
1200 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
1426 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
1718 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
1788 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
1858 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
2057 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
2321 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);