Lines Matching refs:GL_FLOAT

441 		GLenum		tex_type		= GL_FLOAT;
474 GLenum tex_type = GL_FLOAT;
507 GLenum tex_type = GL_FLOAT;
614 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0);
619 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[0]);
635 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT,
637 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
639 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
641 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
643 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
704 glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, format, GL_FLOAT, 0);
709 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, format, GL_FLOAT, &pixels[0]);
720 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, format, GL_FLOAT, data);
721 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, format, GL_FLOAT, data + 0);
722 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, format, GL_FLOAT, data + 1);
723 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, format, GL_FLOAT, data + 2);
724 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, format, GL_FLOAT, data + 3);
791 glTexImage2D(faces[j], i, internal_format, size, size, 0, format, GL_FLOAT, 0);
797 glTexSubImage2D(faces[j], 0, 0, 0, csize, csize, format, GL_FLOAT, &pixels[0]);
813 glTexSubImage2D(faces[j], 0, 22, 25, 2, 2, format, GL_FLOAT, packedData);
814 glTexSubImage2D(faces[j], 0, 16, 10, 1, 1, format, GL_FLOAT, data + 0);
815 glTexSubImage2D(faces[j], 0, 11, 2, 1, 1, format, GL_FLOAT, data + 1);
816 glTexSubImage2D(faces[j], 0, 24, 13, 1, 1, format, GL_FLOAT, data + 2);
817 glTexSubImage2D(faces[j], 0, 9, 14, 1, 1, format, GL_FLOAT, data + 3);
839 glTexImage2D(target, i, internal_format, size, size, 0, format, GL_FLOAT, 0);
844 glTexImage2D(target, 0, internal_format, size, size, 0, format, GL_FLOAT, 0);
847 glTexSubImage2D(target, 0, 0, 0, csize, csize, format, GL_FLOAT, &pixels[0]);
857 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, GL_FLOAT, data);
858 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, GL_FLOAT, data + 0);
859 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, GL_FLOAT, data + 1);
860 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, GL_FLOAT, data + 2);
861 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, GL_FLOAT, data + 3);
973 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, &data);
1034 glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, 0);
3026 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, 0);
3040 glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA32F, 1, 1, 0, GL_RGBA, GL_FLOAT, 0);
3109 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 100, 100, 0, GL_RGBA, GL_FLOAT, &data[0]);
3123 glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 4, 0);
3132 glReadPixels(0, 0, 100, 100, GL_RGBA, GL_FLOAT, &read[0]);
3278 glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, 0);
3296 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, &data);
3433 glVertexAttribPointer(0, 4, GL_FLOAT, false, 0, 0);
3453 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, &data);