Lines Matching defs:tex

432 	GLuint tex, fbo, rbo, program, vao, vbo;
443 glGenTextures(1, &tex);
444 glBindTexture(target, tex);
476 glGenTextures(1, &tex);
477 glBindTexture(target, tex);
509 glGenTextures(1, &tex);
510 glBindTexture(target, tex);
539 glGenTextures(1, &tex);
540 glBindTexture(target, tex);
576 glGenTextures(1, &tex);
577 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
610 glGenTextures(1, &tex);
611 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
659 glGenTextures(1, &tex);
660 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
700 glGenTextures(1, &tex);
701 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
741 glGenTextures(1, &tex);
742 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
785 glGenTextures(1, &tex);
786 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
833 glGenTextures(1, &tex);
834 glBindTexture(target, tex);
1124 glDeleteTextures(1, &tex);
3078 "uniform sampler2D tex; \n"
3080 " FragColor = textureGather(tex, texcoords, 2); \n"
3106 glGenTextures(1, &tex);
3107 glBindTexture(GL_TEXTURE_2D, tex);
3151 glDeleteTextures(1, &tex);
3218 "uniform sampler2D tex; \n"
3221 " vec4 v1 = textureGather(tex, vec2(d[0].x, d[0].y)); \n"
3222 " vec4 v2 = textureGatherOffset(tex, vec2(d[0].x, d[0].y) - vec2(4./32), ivec2(4)); \n"
3224 " vec4 v3 = textureGatherOffsets(tex, vec2(d[0].x, d[0].y) - vec2(5./32, 18./32), offsets); \n"
3329 "uniform sampler2D tex; \n"
3332 " vec4 v1 = textureGather(tex, vec2(d[0].x, d[0].y)); \n"
3333 " vec4 v2 = textureGatherOffset(tex, vec2(d[0].x, d[0].y) - vec2(4./32), ivec2(4)); \n"
3335 " vec4 v3 = textureGatherOffsets(tex, vec2(d[0].x, d[0].y) - vec2(5./32, 18./32), offsets); \n"
3367 "uniform sampler2D tex; \n"
3370 " vec4 v1 = textureGather(tex, vec2(d_con[0].x, d_con[0].y)); "
3372 " vec4 v2 = textureGatherOffset(tex, vec2(d_con[0].x, d_con[0].y) - vec2(4./32), ivec2(4)); "
3376 " vec4 v3 = textureGatherOffsets(tex, vec2(d_con[0].x, d_con[0].y) - vec2(5./32, 18./32), offsets); "