Lines Matching defs:data

453 		Vec3 data[4] = { Vec3(12. / 16, 13. / 16, 14. / 16), Vec3(8. / 16, 9. / 16, 10. / 16),
456 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, tex_type, data);
457 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, tex_type, data + 0);
458 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, tex_type, data + 1);
459 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, tex_type, data + 2);
460 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, tex_type, data + 3);
486 Vec2 data[4] = { Vec2(12. / 16, 13. / 16), Vec2(8. / 16, 9. / 16), Vec2(0. / 16, 1. / 16),
489 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, tex_type, data);
490 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, tex_type, data + 0);
491 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, tex_type, data + 1);
492 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, tex_type, data + 2);
493 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, tex_type, data + 3);
519 GLfloat data[4] = { 12. / 16., 8. / 16., 0. / 16., 4. / 16. };
521 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, tex_type, data);
522 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, tex_type, data + 0);
523 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, tex_type, data + 1);
524 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, tex_type, data + 2);
525 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, tex_type, data + 3);
555 IVec4 data[4] = { IVec4(12, 13, 14, 15), IVec4(8, 9, 10, 11), IVec4(0, 1, 2, 3), IVec4(4, 5, 6, 7) };
557 glTexSubImage2D(target, 0, 22, 25, 2, 2, GL_RGBA_INTEGER, GL_INT, data);
558 glTexSubImage2D(target, 0, 16, 10, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0);
559 glTexSubImage2D(target, 0, 11, 2, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1);
560 glTexSubImage2D(target, 0, 24, 13, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2);
561 glTexSubImage2D(target, 0, 9, 14, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3);
588 IVec4 data[4] = { IVec4(12, 13, 14, 15), IVec4(8, 9, 10, 11), IVec4(0, 1, 2, 3), IVec4(4, 5, 6, 7) };
590 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, GL_INT, data);
591 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0);
592 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1);
593 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2);
594 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3);
627 Vec4 data[4] = { Vec4(12. / 16, 13. / 16, 14. / 16, 15. / 16), Vec4(8. / 16, 9. / 16, 10. / 16, 11. / 16),
630 Vec4 depthData(data[0][0], data[1][0], data[2][0], data[3][0]);
631 Vec4* packedData = (format == GL_DEPTH_COMPONENT) ? &depthData : data;
638 data + 0);
640 data + 1);
642 data + 2);
644 data + 3);
671 IVec4 data[4] = { IVec4(12, 13, 14, 15), IVec4(8, 9, 10, 11), IVec4(0, 1, 2, 3), IVec4(4, 5, 6, 7) };
675 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_INT, data);
677 data + 3);
679 data + 0);
681 data + 1);
683 data + 2);
717 Vec4 data[4] = { Vec4(12. / 16, 13. / 16, 14. / 16, 15. / 16), Vec4(8. / 16, 9. / 16, 10. / 16, 11. / 16),
720 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, format, GL_FLOAT, data);
721 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, format, GL_FLOAT, data + 0);
722 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, format, GL_FLOAT, data + 1);
723 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, format, GL_FLOAT, data + 2);
724 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, format, GL_FLOAT, data + 3);
756 IVec4 data[4] = { IVec4(12, 13, 14, 15), IVec4(8, 9, 10, 11), IVec4(0, 1, 2, 3), IVec4(4, 5, 6, 7) };
760 glTexSubImage2D(faces[j], 0, 22, 25, 2, 2, GL_RGBA_INTEGER, GL_INT, data);
761 glTexSubImage2D(faces[j], 0, 16, 10, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0);
762 glTexSubImage2D(faces[j], 0, 11, 2, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1);
763 glTexSubImage2D(faces[j], 0, 24, 13, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2);
764 glTexSubImage2D(faces[j], 0, 9, 14, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3);
805 Vec4 data[4] = { Vec4(12. / 16, 13. / 16, 14. / 16, 15. / 16), Vec4(8. / 16, 9. / 16, 10. / 16, 11. / 16),
808 Vec4 depthData(data[0][0], data[1][0], data[2][0], data[3][0]);
809 Vec4* packedData = (format == GL_DEPTH_COMPONENT) ? &depthData : data;
814 glTexSubImage2D(faces[j], 0, 16, 10, 1, 1, format, GL_FLOAT, data + 0);
815 glTexSubImage2D(faces[j], 0, 11, 2, 1, 1, format, GL_FLOAT, data + 1);
816 glTexSubImage2D(faces[j], 0, 24, 13, 1, 1, format, GL_FLOAT, data + 2);
817 glTexSubImage2D(faces[j], 0, 9, 14, 1, 1, format, GL_FLOAT, data + 3);
854 Vec4 data[4] = { Vec4(12. / 16, 13. / 16, 14. / 16, 15. / 16), Vec4(8. / 16, 9. / 16, 10. / 16, 11. / 16),
857 glTexSubImage2D(target, base_level, 22, 25, 2, 2, format, GL_FLOAT, data);
858 glTexSubImage2D(target, base_level, 16, 10, 1, 1, format, GL_FLOAT, data + 0);
859 glTexSubImage2D(target, base_level, 11, 2, 1, 1, format, GL_FLOAT, data + 1);
860 glTexSubImage2D(target, base_level, 24, 13, 1, 1, format, GL_FLOAT, data + 2);
861 glTexSubImage2D(target, base_level, 9, 14, 1, 1, format, GL_FLOAT, data + 3);
952 Type() + " data; \n"
956 " g_out.data = test_function(cs_in); \n"
972 Vec4 data;
973 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, &data);
974 if (!ColorEqual(data, Expected(), g_color_eps))
978 << Expected().z() << ", " << Expected().w() << ", got: " << data.x() << ", " << data.y() << ", "
979 << data.z() << ", " << data.w() << ", epsilon: " << g_color_eps.x() << ", " << g_color_eps.y() << ", "
1107 Vec4* data;
1108 data = static_cast<Vec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(Vec4), GL_MAP_READ_BIT));
1109 if (!ColorEqual(data[0], Expected(), g_color_eps))
1113 << Expected().z() << ", " << Expected().w() << " got: " << data[0].x() << ", " << data[0].y() << ", "
1114 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
1199 IVec4 data;
1200 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
1201 if (data != IVec4(0, 4, 8, 12))
1204 << tcu::TestLog::Message << "Expected 0, 4, 8, 12, got: " << data.x() << ", " << data.y() << ", "
1205 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
1213 IVec4* data;
1214 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
1215 if (data[0] != IVec4(0, 4, 8, 12))
1219 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
1220 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
1266 IVec4 data;
1267 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data);
1268 if (data != IVec4(2, 6, 10, 14))
1271 << tcu::TestLog::Message << "Expected 2, 6, 10, 14, got: " << data.x() << ", " << data.y() << ", "
1272 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
1280 IVec4* data;
1281 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
1282 if (data[0] != IVec4(2, 6, 10, 14))
1286 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
1287 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
1425 IVec4 data;
1426 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
1427 if (data != IVec4(3, 7, 11, 15))
1430 << tcu::TestLog::Message << "Expected 3, 7, 11, 15, got: " << data.x() << ", " << data.y() << ", "
1431 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
1439 IVec4* data;
1440 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
1441 if (data[0] != IVec4(3, 7, 11, 15))
1445 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
1446 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
1495 IVec4 data;
1496 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data);
1497 if (data != IVec4(0, 4, 8, 12))
1500 << tcu::TestLog::Message << "Expected 0, 4, 8, 12, got: " << data.x() << ", " << data.y() << ", "
1501 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
1509 IVec4* data;
1510 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
1511 if (data[0] != IVec4(0, 4, 8, 12))
1515 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
1516 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
1717 IVec4 data;
1718 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
1719 if (data != IVec4(0, 4, 8, 12))
1722 << tcu::TestLog::Message << "Expected 0, 4, 8, 12, got: " << data.x() << ", " << data.y() << ", "
1723 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
1731 IVec4* data;
1732 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
1733 if (data[0] != IVec4(0, 4, 8, 12))
1737 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
1738 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
1787 IVec4 data;
1788 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
1789 if (data != IVec4(1, 5, 9, 13))
1792 << tcu::TestLog::Message << "Expected 1, 5, 9, 13, got: " << data.x() << ", " << data.y() << ", "
1793 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
1801 IVec4* data;
1802 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
1803 if (data[0] != IVec4(1, 5, 9, 13))
1807 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
1808 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
1857 IVec4 data;
1858 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
1859 if (data != IVec4(0, 4, 8, 12))
1862 << tcu::TestLog::Message << "Expected 0, 4, 8, 12, got: " << data.x() << ", " << data.y() << ", "
1863 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
1871 IVec4* data;
1872 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
1873 if (data[0] != IVec4(0, 4, 8, 12))
1877 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
1878 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
2056 IVec4 data;
2057 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
2058 if (data != IVec4(0, 4, 8, 12))
2061 << tcu::TestLog::Message << "Expected 0, 4, 8, 12, got: " << data.x() << ", " << data.y() << ", "
2062 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
2070 IVec4* data;
2071 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
2072 if (data[0] != IVec4(0, 4, 8, 12))
2076 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
2077 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
2136 UVec4 data;
2137 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data);
2138 if (data != UVec4(0, 4, 8, 12))
2141 << tcu::TestLog::Message << "Expected 0, 4, 8, 12, got: " << data.x() << ", " << data.y() << ", "
2142 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
2150 IVec4* data;
2151 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
2152 if (data[0] != IVec4(0, 4, 8, 12))
2156 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
2157 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
2320 IVec4 data;
2321 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_INT, &data);
2322 if (data != IVec4(0, 4, 8, 12))
2325 << tcu::TestLog::Message << "Expected 0, 4, 8, 12, got: " << data.x() << ", " << data.y() << ", "
2326 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
2334 IVec4* data;
2335 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
2336 if (data[0] != IVec4(0, 4, 8, 12))
2340 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
2341 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
2390 UVec4 data;
2391 glReadPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data);
2392 if (data != UVec4(0, 4, 8, 12))
2395 << tcu::TestLog::Message << "Expected 0, 4, 8, 12, got: " << data.x() << ", " << data.y() << ", "
2396 << data.z() << ", " << data.w() << tcu::TestLog::EndMessage;
2404 IVec4* data;
2405 data = static_cast<IVec4*>(glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(IVec4), GL_MAP_READ_BIT));
2406 if (data[0] != IVec4(0, 4, 8, 12))
2410 << Expected().z() << ", " << Expected().w() << ", got: " << data[0].x() << ", " << data[0].y() << ", "
2411 << data[0].z() << ", " << data[0].w() << tcu::TestLog::EndMessage;
3108 std::vector<Vec4> data(100 * 100, Vec4(0.25, 0.5, 0.75, 1));
3109 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 100, 100, 0, GL_RGBA, GL_FLOAT, &data[0]);
3295 Vec4 data;
3296 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, &data);
3297 if (!ColorEqual(data, Vec4(0, 1, 0, 1), g_color_eps))
3300 << tcu::TestLog::Message << "Expected Vec4(0, 1, 0, 1), got: " << data.x() << ", " << data.y() << ", "
3301 << data.z() << ", " << data.w() << ", epsilon: " << g_color_eps.x() << ", " << g_color_eps.y() << ", "
3452 Vec4 data;
3453 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, &data);
3454 if (!ColorEqual(data, Vec4(0, 1, 0, 1), g_color_eps))
3457 << tcu::TestLog::Message << "Expected Vec4(0, 1, 0, 1), got: " << data.x() << ", " << data.y() << ", "
3458 << data.z() << ", " << data.w() << ", epsilon: " << g_color_eps.x() << ", " << g_color_eps.y() << ", "