Lines Matching refs:render
322 void render()
404 /* Should set up configuration for a particular render pass (e.g. setting uniforms). */
407 /* Should return whether there is need for a TextureBarrier between subsequent render passes. */
444 // Setup render pass
448 render();
458 // Setup render pass
680 /* Perform multiple render passes. As the same blockSize and modulo value is used between render passes the rendering
738 /* Perform several render passes to provoke a lot of overlap between read and written texel blocks. */
744 /* We need texture barriers between render passes as reads and writes in different render passes do overlap. */
750 /* Use a pseudo-random blockSize for each render pass. */
757 /* Use a pseudo-random modulo for each render pass. */
827 /* The fragment shader used by these tests doesn't have any parameters, thus no need for render pass setup code. */
901 /* Perform several render passes to provoke read-after-write hazards. */