Lines Matching refs:GLchar
48 static GLuint createAndBuildProgram(deqp::Context& context, const GLchar* cs_code, const GLchar* fs_code,
49 const GLchar* gs_code, const GLchar* tcs_code, const GLchar* tes_code,
50 const GLchar* vs_code);
52 static GLuint createAndCompileShader(deqp::Context& context, const GLenum type, const GLchar* code);
60 static bool isExtensionSupported(deqp::Context& context, const GLchar* extension_name);
62 static void replaceToken(const GLchar* token, size_t& search_position, const GLchar* text, std::string& string);
77 GLuint Utils::createAndBuildProgram(deqp::Context& context, const GLchar* cs_code, const GLchar* fs_code,
78 const GLchar* gs_code, const GLchar* tcs_code, const GLchar* tes_code,
79 const GLchar* vs_code)
87 const GLchar* shader_sources[N_SHADER_STAGES] = { cs_code, fs_code, gs_code, tcs_code, tes_code, vs_code };
201 GLuint Utils::createAndCompileShader(deqp::Context& context, const GLenum type, const GLchar* code)
354 bool Utils::isExtensionSupported(deqp::Context& context, const GLchar* extension_name)
376 void Utils::replaceToken(const GLchar* token, size_t& search_position, const GLchar* text, std::string& string)
399 const GLchar* FunctionalTest::m_compute_shader_code =
417 const GLchar* FunctionalTest::m_fragment_shader_code =
439 const GLchar* FunctionalTest::m_geometry_shader_code =
484 const GLchar* FunctionalTest::m_tesselation_control_shader_code =
519 const GLchar* FunctionalTest::m_tesselation_evaluation_shader_code =
547 const GLchar* FunctionalTest::m_vertex_shader_code =
567 const GLchar* FunctionalTest::m_expected_value_depth = "0.0";
569 const GLchar* FunctionalTest::m_expected_value_stencil = "15u";
571 const GLchar* FunctionalTest::m_image_definition_depth = "writeonly uniform image2D uni_image";
573 const GLchar* FunctionalTest::m_image_definition_stencil = "writeonly uniform uimage2D uni_image";
575 const GLchar* FunctionalTest::m_output_type_depth = "vec4";
577 const GLchar* FunctionalTest::m_output_type_stencil = "uvec4";
579 const GLchar* FunctionalTest::m_sampler_definition_depth = "uniform sampler2D uni_sampler";
581 const GLchar* FunctionalTest::m_sampler_definition_stencil = "uniform usampler2D uni_sampler";
869 const GLchar* image_definition = m_image_definition_stencil;
871 const GLchar* sampler_definition = m_sampler_definition_stencil;
872 const GLchar* type = m_output_type_stencil;
892 const GLchar* expected_value = m_expected_value_stencil;
893 const GLchar* sampler_definition = m_sampler_definition_stencil;
895 const GLchar* shader_templates[N_FUNCTIONAL_TEST_SHADER_STAGES] = {
899 const GLchar* type = m_output_type_stencil;